Other > Suggestions

Limit maximal skill%

<< < (3/15) > >>

gordulan:
it's already limited at a reasonable level, 300% and i like that

Frosti:

--- Quote from: gordulan on April 28, 2010, 03:56:00 pm ---it's already limited at a reasonable level, 300% and i like that

--- End quote ---

300% and we have FOnline : fallout 2 deathmatch

Just look at list of pros of limiting ( serious limiting of skill %) it fixes almost every problem FOnline currently have.

Surf:
There more I read this the more I like it. Atleast we could try it out for one or two weeks, maybe after next wipe, when everyone has a fresh character.

GroeneAppel:

--- Quote from: Frosti on April 28, 2010, 04:01:15 pm ---300% and we have FOnline : fallout 2 deathmatch

Just look at list of pros of limiting ( serious limiting of skill %) it fixes almost every problem FOnline currently have.

--- End quote ---

yeah sure, and we cap at what level, 8? Besides, BG will still own. And pvp will just change weapon type. Pancor Jackhammers will be popular instead, and afcoarse the scoped hunting rifle. Unarmed and melee builds get the buff of their life (my ripper build will be glorious)

If this is implemted 90% of all the builds will have 10 pe, since you can't aim properly with 80-100% small guns.
But the real problem? It won't buff crafters, they will get owned just as much as they used to be. Pvpers will be wearing CA + miniguns/Pancors in no time. And it will just be like it used to be.

avv:
This thread has important point. Too high skill potentials encourage alts and makes players almost immune to fails at the skill they have mastered. Accuracy related issues could be solved in many ways, but all in all max 180 or 200 would be enough for every skill. Raising a skill seriously over 200 is such a huge investment that it makes playing the character quite boring because it cannot do much anything else.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version