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Author Topic: Slave Extra Features  (Read 2520 times)

Lexx

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Re: Slave Extra Features
« Reply #15 on: April 29, 2010, 12:22:34 pm »

So you beat the shit out of someone, maybe kill his pals, just to rope him up, enslave him and then you expect that he likes you?

If it would be me, slaves would run away in the first moment you leave them unprotected somewhere.
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Surf

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Re: Slave Extra Features
« Reply #16 on: April 29, 2010, 02:01:51 pm »

Yep, as Lexx said.

Also, imagine you "buy" a mercenary at some pub or recruitment center or so. Wouldn't it be stupid if you can give him a name? As if he didn't had a name in its former life, just waited his whole lifetime till you (the player) appears who can give him a name? ;) So if a merc is called "Frank" it should stay "Frank".

gordulan

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Re: Slave Extra Features
« Reply #17 on: April 29, 2010, 02:02:44 pm »

but i wanna call him Harold
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Imprezobus

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Re: Slave Extra Features
« Reply #18 on: April 29, 2010, 04:24:51 pm »

Yep, as Lexx said.

Also, imagine you "buy" a mercenary at some pub or recruitment center or so. Wouldn't it be stupid if you can give him a name? As if he didn't had a name in its former life, just waited his whole lifetime till you (the player) appears who can give him a name? ;) So if a merc is called "Frank" it should stay "Frank".



Read first post.
Idea was not to change Mercs name (as they already have one) but to give them to those NPC's who are faceless meat.

I support idea of giving a game additional feeling, of course
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