Other > General Game Discussion
New aspect of Sneak Ability
Magor:
--- Quote from: ShemsuHor on April 30, 2010, 11:29:43 am ---And what if there were perks added to to melee weapons? if HtH chars are supposed to be a countermeasure against snipers- give them knuckles, knives and other HtH weapons a perk that will make them invisible at...lets say...12hex range? When that sneaker comes closer, he will be seen by a bg and get wasted, but the sniper will have some difficulty shooting him becouse of the scope penality for close range. What do you think about that?
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this scope penality works just for hunting rifle or not?
--- Quote from: vedaras on April 29, 2010, 09:11:08 pm ---Well doctors heal people, repairmen fix stuff, scout scouts, fighter fights. If you can do some jobs at same time, well congratulations. If you cant dont blame system for working how it should.
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Well doctors are unusable for PVP, repairmen too, only two classes which are usefull for pvp fights are scouts and fighters.and of course every good pvp build has tagged doctor and FA or repair(but from your theory they arent doctors and repairman,they are fighters with these skills) , because its usefull in fight but now there arent "Just" doctors usefull in pvp , no repairmens too, people have these skills on usefull price , but firstly they have weapon skill.I cant understand why you dont awnt there scouts which will be usefull more then just for scouting/fast reloging to fighter.
If we wanna here more usefull PVP professions like Medic we must remake FA system again, and of course make possible to use some weaker weapons for medics, and scouts too.
This system isnt best , i wanna see in fights medics in every team but first there must be something like profession with that you cant have big weapon skill and which gives you benefits for waiting time and how much HP you will heal, i mean if you will choose to be medic , you have to raise FA and doc to 200 and then HP healed will not depent too much on luck, waiting time will be smaller (like 30 sec?). and allow these medics to have some kind of weapon which are weaker , like grenades , small guns (smgs etc.) (that was example).
--- Quote from: vedaras on April 29, 2010, 09:11:08 pm ---fallout 1 and 2 told me that, this game is a copy of them after all.
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Fallout 1,2 are single player games , and rly good games but , there is too much diferencees between Fonline and fallouts that i dont see why is problem to make this diferently too.
this game must be balanced first must be build like mmo not like fallout, but of course fallout games are good start and template.
And now something about sneak, i tried sneak yesterday with my 297 sneaker and ,its bad now , i think its because of changes in FOV but you can be seen from front from 9PE char to 27 hexes (its too much and makes it unusable) but from other sides he saw me from 5 hexes so there is it ok , i think it will be good if it will be reworked on something about 15 hexes on 10PE char from front because now in battles you are everytime seen by somebody... and its bad if you spend so many points to that skill and it gives you just this...
But on the other side , there are no penalties, i wear Metal armor and there is no diference between hexes.So it makes sneak better (and still usefull for BG sneakers) so i think the best way to change it is to lower distance on which you are seen from front and give back penalties for armor wearing(its understandable that scout dont wear heavy armor)
Amrok:
--- Quote from: Magor on April 30, 2010, 02:48:52 pm ---this scope penality works just for hunting rifle or not?
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Scope penality work only for weapons that have... "Scope perk"
Scoped Hunting Rifle is the only one at this time, Sniper Rifle has "Long Range perk" (as in F1 & F2).
A no-sense, I agree.
Roachor:
--- Quote from: gordulan on April 30, 2010, 01:55:32 pm ---won't matter too much since the snipers spend so many skillpoints into their combat skill that they will have a 95% to hit eyeshots at ANY range
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you still need 250% or more skill and like 9 pe to eyeshot at max range, and they have to be facing you.
ShemsuHor:
--- Quote ---won't matter too much since the snipers spend so many skillpoints into their combat skill that they will have a 95% to hit eyeshots at ANY range
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Well i guess your right there..
So changing the longrange and scoped perk would solve the problem, then? I know its a job around the problem, but it seems a solution to the current problem that does not change THAT much..
Prove me wrong :)
Roachor:
--- Quote from: ShemsuHor on April 30, 2010, 05:57:16 pm ---Well i guess your right there..
So changing the longrange and scoped perk would solve the problem, then? I know its a job around the problem, but it seems a solution to the current problem that does not change THAT much..
Prove me wrong :)
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snipers don't need nerfing, big gunners are effective up close and at long range, why should snipers be crippled in close range?
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