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New aspect of Sneak Ability

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Lordus:

--- Quote from: Magor on April 29, 2010, 05:28:49 pm ---
Lordus just think about it, PE is that ability which helps you to detect sneaker earlier but i calculated that if you have 300 sneak , and opponent has 10 PE he can see you from 12 hexes from front (without penalties which idk if they are turned on).
And its good to throw grenades from something about 10 hexes so i think it is rly usefull if you use it agaist snipers and you are thrower...

I just need to test it because i dont thrust anything what is wroten in afterwipe changelog, so i will see.

--- End quote ---

 Now, you have 2 basic PvP build, snipers with 10 perception (or little less but perk) and biggunenners with PE cca 6?? So if you want to create anti sniper PvP class (=sneaker), you have to set the PE x Sneak limit to correct level. But if you will do that, every biggunner, with smaller perception (naturaly) than sniper, will be in huge disadvantege against sneaker. So your sniper will see sneaker in some 12 hexes, but your bigguner will not. So this is the major nonsesne i see in this idea.

 This changes should be complex, not particular, with need of good judgment consequesces.

Ombra:

--- Quote from: vedaras on April 29, 2010, 05:35:08 pm ---Yes i agree that sneak should be combat ability for HTH characters, while for those you really would need to sneak to your target.

And i am 100% against sneaking for snipers. Look how snipers snipe http://www.youtube.com/watch?v=RsofAdHC5Wo&feature=related they lay down, deploy their gun and aim through scope. Tell me you can sneak in these conditions.

--- End quote ---

Maybe some sort of "stationary sneak"... You know, snipers are usually "hidden" and you get shoot but you don't know from where.
All that just for realism, I don't think Sniper need another boost  :)

Instead, since HtH need a serious boost, I think a working and good Sneak can help the situation.

vedaras:

--- Quote from: Magor on April 29, 2010, 05:50:43 pm ---I made my sneaker because i wanted scout , but scout should fight too, or we will just have scout which will just use fast relog to another pvp char.


--- End quote ---
Well doctors heal people, repairmen fix stuff, scout scouts, fighter fights. If you can do some jobs at same time, well congratulations. If you cant dont blame system for working how it should.

--- Quote ---Perks dont matter,you just want to make this ability for thieves and these kind of bastards which dont want craft anything, I wanna make another usefull skill for team PVP and make another kind of fighter.I know, you are loner and you dont do PVP but a lot of people plays this game for PVP so think on them too.

--- End quote ---
I dont imagine dude with minigun and hundred ammo clinging on his shoulder coming close to person who is watching "well who to shoot in here", neither i would find this feature fun in game if we wouldnt look in reality.

--- Quote ---and who told you that? you had dream where Jesus told you that or its just your invention?just tell me some good reasons for that and without talking about how it works in real life . because this is online game.


--- End quote ---
fallout 1 and 2 told me that, this game is a copy of them after all.



ShemsuHor:
And what if there were perks added to to melee weapons? if HtH chars are supposed to be a countermeasure against snipers- give them knuckles, knives and other HtH weapons a perk that will make them invisible at...lets say...12hex range? When that sneaker comes closer, he will be seen by a bg and get wasted, but the sniper will have some difficulty shooting him becouse of the scope penality for close range. What do you think about that?

gordulan:
won't matter too much since the snipers spend so many skillpoints into their combat skill that they will have a 95% to hit eyeshots at ANY range

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