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Author Topic: Do you like current bases/clans system?  (Read 838 times)

Lordus

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Do you like current bases/clans system?
« on: April 26, 2010, 07:35:03 pm »

 Hello, i have some idea in my head but i dont want to flood it here if there will be no need for fresh ideas about gang/bases/bases network.... etc. So, do you like current bases or would you like an improvement of this? And in which way?

 From my point of viiew, there are many similar bases and i would like see more differences. The current system is that you have one base for one gang. Gang = base. But i think that this is wrong. You still have possibilities, via friends, how to make bigger network of bases because of better position or resources, but you need only few caps and there is no maintenance. In real postapo world, you will need to spent a lot of time to create, repair, defend and upgrade your home base. I know that there is not possibility to make dynamic maps, but this is not problem, if you desing the whole new base network system.

 So, do you think that is neccesary to make new base system (but with using current maps as much as possible)? New system should add new things like base attack possibility (balanced), anti alting measure (but not eliminating), bigger specialization, maybe guilds (production, trade, PK), etc?

 I.e.:
One of my idea is to add consumption to the base. The resource should be water. Every base have its own waters source. My idea is, that bigger base, bigger water source and bigger water tank. If you have many players/alts in the base, who are logged in some time period (i.e. real day), you will have bigger consumption of water. So bigger gangs will have to get water from another resources than from the basic one. And this is opportunity of roleplayers, water merchants, who should supply this bases with water.. The bigger gangs (often PK) will have enough resources to pay for the water and water merchants will have enough resources to pay (real players) for protection. This will make economy chain and it will add the roleplay element. The details of how it can be realized is second thing. But do you like this kind of idea?
« Last Edit: April 26, 2010, 07:44:14 pm by Lordus »
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Johnny Nuclear

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Re: Do you like current bases/clans system?
« Reply #1 on: April 26, 2010, 08:38:12 pm »

i like it
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Sius

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Re: Do you like current bases/clans system?
« Reply #2 on: April 26, 2010, 09:32:40 pm »

Well I have to say that since 2238 is so called "faction mod" then it really sucks at faction management. Whole gang/base/raid/group stuff is kinda mess and there are some serious drawbacks. So I'll try to make a list of things I don't like about current system and I think that they need to be changed:


Gang
- gang management almost does not exist here!
- you can't see you gang information anywhere else than in gang terminal (see below)
- you can't communicate properly without the radio (if we don't count ventrilo/ts...)

Bases:
- base=gang (absolutely wrong game design!)
- gang terminal is useless (pain in the *** to work with it and that makes it useless)
- base location is random
- bases are designed to be one time investment instead of "buy/maintain/upgrade" and that leads to 1 gang having x bases
- factions have 0 means how to manage their stuff in bases

Raid/party:
- there is no way how to manage group in matter of looting order/exp gain etc. (top prio for mmo!)
- absolutely wrong group system with whoever joins you is in party
- factions have no means how to earn their money = there is no activity for 3+ players other than PvP
- party numbers can't exceed 10 players (and they are CH dependent = imho again very bad game design)

These are the main drawbacks in current 2238. And as for the original post I like the idea. But I would love to see some actual base development rather than buy and enjoy style as we have it right now...

Re: Do you like current bases/clans system?
« Reply #3 on: April 27, 2010, 10:38:46 am »

Yeah i like the water system, i think it got something good to exploit whit that concept.
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Solar

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Re: Do you like current bases/clans system?
« Reply #4 on: April 27, 2010, 11:00:47 am »

We have added reactors to clan maps haven't we? Adding some form of "upkeep" to gang bases via those was part of the reason. Its just on the backburner for a while.
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