Hello, i have some idea in my head but i dont want to flood it here if there will be no need for fresh ideas about gang/bases/bases network.... etc. So, do you like current bases or would you like an improvement of this? And in which way?
From my point of viiew, there are many similar bases and i would like see more differences. The current system is that you have one base for one gang. Gang = base. But i think that this is wrong. You still have possibilities, via friends, how to make bigger network of bases because of better position or resources, but you need only few caps and there is no maintenance. In real postapo world, you will need to spent a lot of time to create, repair, defend and upgrade your home base. I know that there is not possibility to make dynamic maps, but this is not problem, if you desing the whole new base network system.
So, do you think that is neccesary to make new base system (but with using current maps as much as possible)? New system should add new things like base attack possibility (balanced), anti alting measure (but not eliminating), bigger specialization, maybe guilds (production, trade, PK), etc?
I.e.:
One of my idea is to add consumption to the base. The resource should be water. Every base have its own waters source. My idea is, that bigger base, bigger water source and bigger water tank. If you have many players/alts in the base, who are logged in some time period (i.e. real day), you will have bigger consumption of water. So bigger gangs will have to get water from another resources than from the basic one. And this is opportunity of roleplayers, water merchants, who should supply this bases with water.. The bigger gangs (often PK) will have enough resources to pay for the water and water merchants will have enough resources to pay (real players) for protection. This will make economy chain and it will add the roleplay element. The details of how it can be realized is second thing. But do you like this kind of idea?