by knowing how to throw items you wont learn how to make explosives if you say that you need science.
The point is having a lot of points in a useless skill just encourages alts because you can't have a grenadier that makes his own ammo without gimping him horribly. BG chars can make guns, sm gun chars can too, energy wep users can make their own weps.
I have a grenadier that makes his own ammo, and he can do plenty.He's just not PvP optimized.
Why should grenadiers have to invest 140 points into a useless skill when every other weapon type doesn't?
Yes its a good point. But doesnt having a higher trap skill add damage to things like dynamite and nades?
no it actually lowers the chance of a critical failure when activating the explosives, like mines and dynamite.