Other > Closed suggestions
Replace Traps in Demo expert requirement with throwing
Raegann:
--- Quote from: vedaras on April 27, 2010, 12:33:39 am ---by knowing how to throw items you wont learn how to make explosives if you say that you need science.
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By knowing how to spot/ set/ disarm a trap you won't learn how to make a grenade.
My personal taste would be analogy to Armorer - very high Science and nothing else. So you can decide to pick Throw or Traps.
Btw. if I had a demo expert with Traps skill high enough, I would try my best to use the skill (bomb NCR?) or just use it as a craft alt and make another with Throwing.
Swinglinered:
Why not get 100 Throwing as well as Demo requirement?
It's not that many extra points to spend, especially with high int and maybe skilled and/or tag.
Roachor:
The point is having a lot of points in a useless skill just encourages alts because you can't have a grenadier that makes his own ammo without gimping him horribly. BG chars can make guns, sm gun chars can too, energy wep users can make their own weps.
Swinglinered:
--- Quote from: Roachor on April 28, 2010, 12:15:26 am ---The point is having a lot of points in a useless skill just encourages alts because you can't have a grenadier that makes his own ammo without gimping him horribly. BG chars can make guns, sm gun chars can too, energy wep users can make their own weps.
--- End quote ---
I have a grenadier that makes his own ammo, and he can do plenty.
He's just not PvP optimized.
Roachor:
--- Quote from: Swinglinered on April 28, 2010, 05:22:20 am ---I have a grenadier that makes his own ammo, and he can do plenty.
He's just not PvP optimized.
--- End quote ---
Why should grenadiers have to invest 140 points into a useless skill when every other weapon type doesn't?
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