Other > Closed suggestions

Why not to add guild system into the game?

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Surf:

--- Quote from: Lexx on April 27, 2010, 05:31:53 pm ---And how should the base know what is alt and what not?

--- End quote ---

Tieing character accounts directly to the factions terminal?
But I doubt that this is possible..

Lordus:

--- Quote from: Lexx on April 27, 2010, 05:31:53 pm ---And how should the base know what is alt and what not?

--- End quote ---

 Well, each base should be designed for limited number of "avatars" (alts,chars,..). If you reach this number, you must find additional resource of water. It does not matter, if you have 10 real players without alts, or 4 players with 6 alts. The more chars who will enter/log in (into) the base per day, more water you will need. Even visitors/friends too. If you have time to login more avatars per day, you will find time to find another water.

 At this moment, everybody has alts. I had one main battle character, one trader, one crafter SG, one crafter armorer, second battle character and few miners. And my alts numbers was average in our team.

 The point is, that if you use many alts per day, there should exist some ingame duty... if you add guild (or for start some roleplay of water merchants), the existence of base with many players/alts, respectively their need of water, will generate kind of roleplay for other players, water merchants. Only important thing is, that this "roleplay" should add Player vs. Player interaction (trade, fights, stealing,...) into the gameworld. This should not be blind lead, only dutie for dutie, only measure to reduce alting. IMO, if there is any factor, which devs dont like, but there is no reasonable way how to erase it, the only meaningful way is to do some measure, which will bring benefit to other players. (In real worl, smoking is bad, everybody knows it, but there is no way how to ban it, so there exist consumption tax and money from this tax could help another people, in medicine, sport,...).

 Another benefit from this.. if all water merchants guild (or water supply) will be settled in Hub (like in F1), you will attract the focus to this city.

 Also you can add another parts to this economy chain.. you will need more brahmins, because of water caravans, so many brahmin hunters will go to Hub to sell watermerchants their brahmin,....

Lexx:

--- Quote from: Surf Solar on April 27, 2010, 05:36:16 pm ---Tieing character accounts directly to the factions terminal?
But I doubt that this is possible..

--- End quote ---

One character is one account.


--- Quote --- Well, each base should be designed for limited number of "avatars" (alts,chars,..)
--- End quote ---

Like above, the player character is your account. And even if we would split account and character, it wouldn't be a problem, to simply make another account.


--- Quote ---The more chars who will enter/log in (into) the base per day, more water you will need. Even visitors/friends too. If you have time to login more avatars per day, you will find time to find another water.
--- End quote ---

This is an interesting idea. But it has - in fact - not much to do with alternative characters. It just has the luck to react on it as well.

Lordus:

--- Quote from: Lexx on April 27, 2010, 07:24:44 pm ---One character is one account.

Like above, the player character is your account. And even if we would split account and character, it wouldn't be a problem, to simply make another account.

This is an interesting idea. But it has - in fact - not much to do with alternative characters. It just has the luck to react on it as well.

--- End quote ---

 I dont know why we need split acount/player/avatar/char.. current state is not ideal, but my idea is compatible with this.. Maybe i did not described it precisely, but i mean that Base will have capacity of "entering the base per day" (you can enter by login into the base, if you are logged of, or just by simple entering from world map). If you reach limit, your water reserve in tank will be consumed. So you will have to not entering the base next day, and reserve will be filled, or fill it by water bags (but this will be the hardest way how to do it) or make deal with some water merchant and bring him to your base with water caravan.

Swinglinered:
How would the Guilds be justified in-game?

I mean... is it enforced by magic?

Yes, we have respawn, I know.

If Guilds were more like a network of contacts that grease the wheels for various endeavors, even special quests, then ok.

But of course, alts.

The Meta-Game lurks, always.

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