Other > Closed suggestions
Why not to add guild system into the game?
Lordus:
Why not to add guild system into the game?
All gangs would have choice to choose the guild membership. Membership like PvP (PK, mercenary) guild, Crafting guild, Farming guild, Trader guild. You, as a member of gang, will get benefit from this membership.
The purpose is, that if you will have get more and more benefits because of playing constantly under one current guild, your own gang will specialize in one way of playing.. This will need to cooperate with other gangs, under the influence of another guild. Why not to add guild system into the game?Trader guild clan will need help from mercenary guild clan against PK guild clan.
I.E.:
There should exist 2 types of bases: kind (tree) of storage bases, kind (tree) of resources bases (like current outpost, hunting ground...). Only PK guild base members will have possibility to find and raid enemy resources bases.
Mercenary guild clan should have possibility to kill PK guild members in the guarded towns. But if mercenary attacks PK guild members, the guards will not intervene and the players from the same gang (PK) can help their temates. (Like in real wasteland.. everybody will leave, only two sides will attack each other).
Trader guild clans should have possibility to trade with every NPC traders (other players will be limited). Only traders should trade water as a resource for base supply tanks...
These benefits/disadvantages are only examples. The point is, that if you are PK team, you should have any advantage in are you like to play.
geraioptuaer:
no terrible idea, who the hell wants to make a guild of traders? most people will just have seperate alts to do any of those things, why narrow down what kinda things you can do in a guild
Surf:
--- Quote from: geraioptuaer on April 26, 2010, 10:32:03 pm ---no terrible idea, who the hell wants to make a guild of traders?
--- End quote ---
When obt3 started, "we" as a group of 10-12 german players wanted to play as mainly a traders guild. We were rhe Far-Go Traders. ;) And it was fun to behave like such a guild, until we realized that no one really was interested in tradi g with us or making caravan, rather shooting at us for no apparent reason. Nowif there'd be an actual advantage in trading etc when youre a member of such a guild I am sure that people'll play as such huilds.
It's not everything just aboutin shootin'. ;)
vedaras:
--- Quote from: Surf Solar on April 26, 2010, 11:27:44 pm ---When obt3 started, "we" as a group of 10-12 german players wanted to play as mainly a traders guild. We were rhe Far-Go Traders. ;) And it was fun to behave like such a guild, until we realized that no one really was interested in tradi g with us or making caravan, rather shooting at us for no apparent reason. Nowif there'd be an actual advantage in trading etc when youre a member of such a guild I am sure that people'll play as such huilds.
It's not everything just aboutin shootin'. ;)
--- End quote ---
the problem is that in game reality every gang could easily exploit system and have members belonging to all guilds
Surf:
Jep you're right. I think it's the root of all problems FOnline has - alts.
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