Other > Suggestions

Taming (Everything)

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Sius:
I believe that taming animals is very good idea but we should not be able to tame anything that moves. Lets say that centaurs/floaters should be tamable only by supermutants (races will not be such problem with 3d) etc.

gordulan:
what about baby deathclaws, who should be able to tame them? :'(

FischiPiSti:

--- Quote from: FischiPiSti on February 21, 2010, 07:39:09 pm ---I had a crazy idea about utilizing characters that have a high science/repair skill, but no combat skills, and introduce new gameplay elements. Ofc as this is a small project it likely wont happen but what the heck..
Why not let crafter toons with a high reapir/science skill choose a new perk. A new perk that lets them build robots to defend them, or turrets to defend a base! Behold my brethren, teh Engineer class is born!(Anarchy Online reference) They arent good at handling a gun(repair and science consuming most skill points), but hey, i would not recommend touching the guy if he has a f****g sentry bot on his side with mounted miniguns and hellfire rockets :D
And while im at it, a character with a high charisma is a good troop transport, but other then that, they are like crafter alts, useless. He can hire mercs, but why does it cost money?? How about another perk for peeps with a high speech skill and charisma, to be able to gather followers, like mercs to defend him? Behold, teh Beurocrat class!(another Anarchy Online reference which is a scifi mmorpg btw)
Hmm how about utilizing the outdoorsmen skill, so the group has a Scout? High outdoorsmen, but little to no combat skills? No problem! Just choose the animal friend perk, that lets you tame wild beasts not just brahmin, duh... Again, the higher the outdoorsmen(and PE), the more and/or deadlyer beasts can be tamed, at the expense of not beeing able to hold a minigun properly..
What about the melee class? How about a high level perk that turns them into a Tank? With a high enough skill in melee, he can choose a perk that lets him wear Power Armor! Yeah thats right, PA, and want to know how this wont imbalance the game? Well simple! He cant choose perks that boost his DPS. High endurance, but low damage output.
Lets not forget about the Grenadier ofc. High throwing/traps skill enables a perk that boost the radius of grenades, or maybe not the blast radius, only add an extra effect to the explosion that knocks back/down mobs in a higher vicinity.
Doctor needs a revamp...
Snipers and Support gunners would get there own perks that can be chosen at 200+ skill.
If you read carefully, most of the fictional characters ive brought up in my post are allready in the game, but only in the form of crafter alts. IMO giving them tools to be effective in a group situation, and letting them actually defend themselves would help the economy in more then 1 way...

--- End quote ---

arathhunter:

--- Quote from: FischiPiSti on April 26, 2010, 11:29:40 pm ---

--- End quote ---

i like the idea of the engineer,  (i zoomed into the qoute lolz), then at last we wouldent have to keep hireing mercs or captureing slaves, Engineer class could make base defences and Robot followers, and sell the Robot followers if he wanted, just need to program it to follow its new master, the only thing thats diffrent for these followers/ base defences are that they need to be healed useing the repair skill, rather then the FA/Doc skills, but shouldent be half as effeshent then FA, (FA is like 100% in skill heals 100hp at Max chance, Repair is 100%, heals 50% of its Hp)
and course there isent many Robot or animated defence sprites for now, so far the only ones i know of are the Mr. Handy and the auto turrets from vault city, but how about.... Andriods?, it would be awsome! and you couple calibrate it into the skin you want it to look like, aslong as you have the armor for it to use, it would be like

level 1 Floating Eye Bots
level 2 Mr.Handy, Base Defence turrets
level 3 Andriods

this would realy help with defending bases from ex members of that faction who still come into it and likes messing things around, but are to hard to kill yourself or with your friends and dont have much cash left for Mutants with chain guns

EDIT: completly forgot the floating eye bots from Fallout 1 hehe

Badger:
Hey look, buddy, I'm an Engineer. That means I solve problems. Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy. For instance, how am I gonna stop some mean mother-hubbard from tearing me a structurally superfluous new behind?

The answer? Use a gun. And if that don't work. Use more gun.

Like this heavy-calibre tripod mounted little ol' number, designed by me, built by me, and you'd best hope... not pointed at you.

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