Other > General Game Discussion
What you think of current deterioration?
Midnight:
What i find anoying too is that a pigrat deteriorate your armor when attacking you ...
So when i encounter this kind of ennemies, i put down my leather armor and goes with nothing, they do me often no dommages and i have no armor deterioration this way ...
The first 1% you lose make your armor lose 1% DR and 1DT everywhere, it's hard payed for a little tooth scratch from a rat ...
For some weapon it's also quite too fast, i have read about the sand and all this, yeah ok, but AK are guns meant to go in the sand, look all terroristes groups, they use this.
A MP5 can go in water cause it's build too. No matter you are in desert, if you take care of your gun, it should almost not go in peace, but here, it's seriously insane.
You have still critical failure like in Fo2 with gun destroyed etc and now even whithout they get destroyed till you don't have at least 150% repair :/
I know it's to make the craft more usefull, but hey, that doesn't make guys buy a gun they can't repair or craft, why buy a pancor 50000$ where you can have a 10mm SMG for nothing and repair it.
Actually your gun is deteriorate of 3% you repair it, maintenance basiccaly, if you fail you destroy it, if you success he got flaged "allready seen a few repair" big nonsense, basically you should wait for it to be broken before trying to repair :/
Wichura:
Maybe tie in some way crafting guns with repairing them? I mean if you can make certain weapon, like SMG for example, you should be able to fix it either. Guns from higher levels of crafting or completely other, like miniguns for Small Guns crafter, should be an enigma and almost impossible to maintain as long as Repair skill is lower than, say, 150-200%.
How about that?
Drakonis:
--- Quote from: Wichura on April 25, 2010, 01:05:04 pm ---Maybe tie in some way crafting guns with repairing them? I mean if you can make certain weapon, like SMG for example, you should be able to fix it either. Guns from higher levels of crafting or completely other, like miniguns for Small Guns crafter, should be an enigma and almost impossible to maintain as long as Repair skill is lower than, say, 150-200%.
How about that?
--- End quote ---
could be nice, but energy weapons would not require repair skills for repairing(science and INT for expert). Still i suppotr this suggestion, since it would hit powerbuilds and repair alts, and reward expers/crafters/mainchars *thumbsup* :D
ANYWAYS.
Armor shoould not become worse from 1% detoriation. it's just fucking stupid. u get 1 hit even for 0 damage and bam, your armor protects you 10-20% less.
Armors should change maybe after first 10% detoriation, 1% is just silly.
As for weapons... should act like armor. range/damage decrease with detoriation. But again, I hope that my shotgun won't loose 1 hex range and 2 damage just because I shot it ONCE :p
RavenousRat:
--- Quote from: Drakonis on April 25, 2010, 01:17:06 pm ---Armor shoould not become worse from 1% detoriation. it's just fucking stupid. u get 1 hit even for 0 damage and bam, your armor protects you 10-20% less.
Armors should change maybe after first 10% detoriation, 1% is just silly.
As for weapons... should act like armor. range/damage decrease with detoriation. But again, I hope that my shotgun won't loose 1 hex range and 2 damage just because I shot it ONCE :p
--- End quote ---
Simply change rounding up to rounding down will do that.
But also need to change damage taken factor, because when radtoad hit you for no damage it damages armor the same as enclave patroler burst you with avenger... So armor deteorates not by damage, but hits. Of couse it's not normal.
Drakonis:
rounding up + 0.xx% detoriation per 1 damage could would work perfectly ^^
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