Other > Closed suggestions

Sneak

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Hololasima:

--- Quote ---@ The Threadstarter: If you have a suggestion to a special member of the games devs, PM it to him. If he doesn't respond, he either wants you to get lost or just to behave and be patient. In this case, I assume it's case numero 2.
--- End quote ---

Its suggestion for all who can change it(Ghost,Atom), and i wanted support from others. So PM is useless.
And you dont have nothing to say about sneak too ?

Josefista:

--- Quote from: Hololasima on April 25, 2010, 09:04:23 am ---Its suggestion for all who can change it(Ghost,Atom), and i wanted support from others. So PM is useless.
And you dont have nothing to say about sneak too ?

--- End quote ---

no, seems surf solar needs just his +1 post inhere...
I suggest here same thing I suggested in other topic, proly simple and fast solution:
just decrease sneak effectivness, now its like: 200 sneak for 3 hexes, make it 330 sneak for 3 hexes and racional continual decreasing (fe every 8 % sneak lower= 1 hex "lower"). is it so hard to change it? 200 sneak would work for 19,25 hexes, and that is acceptable I guess?

NTR:

--- Quote from: Josefista on April 25, 2010, 12:47:53 pm ---no, seems surf solar needs just his +1 post inhere...
I suggest here same thing I suggested in other topic, proly simple and fast solution:
just decrease sneak effectivness, now its like: 200 sneak for 3 hexes, make it 330 sneak for 3 hexes and racional continual decreasing (fe every 8 % sneak lower= 1 hex "lower"). is it so hard to change it? 200 sneak would work for 19,25 hexes, and that is acceptable I guess?

--- End quote ---
That's the current sneak table:

http://www.fallout-3.com/wiki/Sneak

I would suggest simple solution, just move the lines with numbers down to 330% sneak, so with 10PE you could see player with 330% sneak from 3 hexes, and one hex more with every 6% sneak down.
Player with 210% sneak would be seen from 23 hexes by 10PE char, and 11 hexes by 6PE char.

Or another solution - once the player has been seen sneak mode goes off. For now it goes off only when the player is attacked, or he attacks.

And please, don't nerf it too much - players who make 300% sneak build should have also some advantages over non sneaking chars.








FischiPiSti:

--- Quote from: Josefista on April 25, 2010, 12:47:53 pm ---no, seems surf solar needs just his +1 post inhere...
I suggest here same thing I suggested in other topic, proly simple and fast solution:
just decrease sneak effectivness, now its like: 200 sneak for 3 hexes, make it 330 sneak for 3 hexes and racional continual decreasing (fe every 8 % sneak lower= 1 hex "lower"). is it so hard to change it? 200 sneak would work for 19,25 hexes, and that is acceptable I guess?

--- End quote ---
No, your problem is that people with miniguns sneak up on you, so the answer was allready suggested, and should be done: Sneak penalty for weapons in active hand. Simple as that.
How much? I suggest a penalty that scales with the max range of the given weapon. Active weapon switching should be disabled while sneaking to prevent exploits.

And 300 skill to be "effective" Jesus, does BG need 300 to be effective? Does SG need 300 to be effective? Keep these things in mind when you call nerfs. I dont want to be a "scientist" with 10 int just to sneak. INT is too imba stat as is nuff said.

I for one dont use sneak with miniguns, i use it for self protection, scouting the area. I dont have a weapon in my hand. You want me nerfed because others exploit the skill?

Josefista:

--- Quote from: FischiPiSti on April 25, 2010, 03:07:25 pm ---No, your problem is that people with miniguns sneak up on you, so the answer was allready suggested, and should be done: Sneak penalty for weapons in active hand. Simple as that.
How much? I suggest a penalty that scales with the max range of the given weapon. Active weapon switching should be disabled while sneaking to prevent exploits.

And 300 skill to be "effective" Jesus, does BG need 300 to be effective? Does SG need 300 to be effective? Keep these things in mind when you call nerfs. I dont want to be a "scientist" with 10 int just to sneak. INT is too imba stat as is nuff said.

I for one dont use sneak with miniguns, i use it for self protection, scouting the area. I dont have a weapon in my hand. You want me nerfed because others exploit the skill?

--- End quote ---

lol ofc I dont want to nerf it, I am frag granade sneaker, I just want to make it more balanced. your solution (weapon in hands effect) is better ofc, but not so fast and eazy for devs I think. My idea was the fastest possible solution for critical pvp situation which is right now in the game. But it seems they dont consider it so critical as it is :P ALl the pvp stopped because ROgues own all the towns since they ve got most of sneakers, heh

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