Other > General Game Discussion
Sneak problem
Surf:
I'd love to tell you when we'll see this, but I'm not involved in the development. ;)
I take the standard phrase and say "when it's done". :P
Kilgore:
The only problem here is your inability to reroll to sneak char. Updates change PvP greatly and if you can't reroll, you should just give up.
Saying PvP is dead is bullshit, there are lots of fights between parties partially composed of sneaking characters - I haven't seen a team which had all characters using sneak. But yeah, I have to admit that sneak is overpowered right now - I just hope they won't make it a useless skill again..
Nice_Boat:
--- Quote from: Izual on April 26, 2010, 11:44:50 am ---Agreeing with Heckler, neither Fast Shot nor BRoF should work with grenades - and I think they both work. At the moment, grenaders win thanks to grenade-spam.
--- End quote ---
Grenades win? Lies. Let's elaborate on that:
- molotov - lol, unusable
- frag - knockdown, yeah, but the damage is laughable - unusable
- plasma - knockdown removed, inflicts 30-40 dmg on a BA wearing target; the range is 15 hexes, you need 5 or more to get a dude with 200+hp, which already puts you inside the realm of jet, which is a bit shitty to get; now, let's assume the opponent starts running when you throw the first 2 from 6 hex distance. What happens? He's out of range until he's dead and since you both run with the same exact speed you CAN'T KILL HIM, EVER. That's what happens with 2ap/throw. Imagine it's 3ap/throw or 4ap/throw. Oh, and if the target happens to be a BG user he can run up to you and cap your sorry ass with a burst while you light yourself up with splash damage.
tl, dr version; what you both suggest is to make an additional weapon skill completely useless.
Oh, and what Heckler said doesn't even make sense. Yeah, grenades have all these drawbacks irl. They also have 15-50m realistic kill radius and, unlike firearms, offer almost 100% instant incapacitation of the enemy. Basically, a well thrown grenade can wipe out an entire fireteam. I don't remember any 2238 grenades doing that.
As far as sneak goes - introducing a global -75% until FOV appears (everybody is "in front" of you all the time) would do the trick. But with the entire "I failed to adapt so let's axe this thing" crowd whining at the top of their lungs such a sensible solution probably isn't going to pass.
Josefista:
--- Quote from: Kilgore on April 27, 2010, 02:20:05 am ---The only problem here is your inability to reroll to sneak char. Updates change PvP greatly and if you can't reroll, you should just give up.
Saying PvP is dead is bullshit, there are lots of fights between parties partially composed of sneaking characters - I haven't seen a team which had all characters using sneak. But yeah, I have to admit that sneak is overpowered right now - I just hope they won't make it a useless skill again..
--- End quote ---
I asure you kilgore, that I ve got sneaker thrower, so thats not a problem... I just dont find fun in battles as before and yes, I am going to give up if this is not going to change in few days.
Kilgore:
--- Quote from: Nice_Boat on April 27, 2010, 02:27:38 am ---Oh, and if the target happens to be a BG user he can run up to you and cap your sorry ass with a burst while you light yourself up with splash damage.
--- End quote ---
Yeah. So now, let's nerf big guns again :D
Josefista, I know your chars and I know that you are using sneak :) Also I agree that fights with more than 50% chars involved using sneak aren't so interesting, but I don't like "NERF NERF NERF" whining even more.. things have to be balanced, not nerfed. Right now sneak is overpowered due to FOV disabled.. when they enable it, the only good sneakers will be those with 300 skill and even for them it will take a lot of skill to use it in a powerful way
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