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Sneak problem

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Josefista:

--- Quote from: Kilgore on April 27, 2010, 02:37:08 am ---Yeah. So now, let's nerf big guns again :D

Josefista, I know your chars and I know that you are using sneak :) Also I agree that fights with more than 50% chars involved using sneak aren't so interesting, but I don't like "NERF NERF NERF" whining even more.. things have to be balanced, not nerfed. Right now sneak is overpowered due to FOV disabled.. when they enable it, the only good sneakers will be those with 300 skill and even for them it will take a lot of skill to use it in a powerful way

--- End quote ---

I also dislike NERFing and I suggested eazy and fast solution for this problem (maybe its in that second thread in suggestion), but its seems to be not eazy and fast enough for devs or w/e :p

silverq:

--- Quote from: Heckler Spray on April 27, 2010, 12:58:48 am ---Yeah, now Wasteland is full of chinese Maoist ninjas...
Too bad they don't throw shurrikens instead of plasma grenades.

--- End quote ---

just got killed in San Francisco by a bunch of those ninjas   ;)

Funny how I see it : they got in town, disappear, then reappear and kill people at entrance. Not even the guards can do a thing  :o

I must be playing some other game  :o Like HEROES online  :o

Heckler Spray:
Men, we 're just trying to find a way to balance things, not to nerf the gameplay or to make it more and more realistic.
I don't think grenades are supposed to be a "burst weapon", it should stay a support option like it was before the wipe.
And if you don't want to add penalties to sneak, what do you want to do to balance it ?

In my own opinion, sneak chars should be some kind of scouts, spies, not Predators.

Nice_Boat:

--- Quote from: Heckler Spray on April 27, 2010, 03:05:07 am ---Men, we 're just trying to find a way to balance things, not to nerf the gameplay or to make it more and more realistic.
I don't think grenades are supposed to be a "burst weapon", it should stay a support option like it was before the wipe.
And if you don't want to add penalties to sneak, what do you want to do to balance it ?

In my own opinion, sneak chars should be some kind of scouts, spies, not Predators.

--- End quote ---

To balance sneak you balance sneak, you don't f**k an entire weapon group over, especially if it isn't all that powerful. You could do fine-tuning like that AFTER all the basic mechanics are in place and you're 100% fure they won't change. Besides, the "burst" (or the fact that you have to throw a lot of 'em to make it count) thing with grenades doesn't make them stronger, it makes them more resource consuming. You want to talk weapon balance, you should start talking damage output (ap/dmg ratio) instead of how it looks, the difference between 3 strong grenades and 5 weak grenades is that you can escape 5 grenades a bit easier if they don't knock you down. When you increase ap cost without increasing raw damage, you make the weapon less effective by a large %. If, for example, you make BRoF and FS ineffective with grenades you increase ap/attack from 2 to 4, therefore making that weapon 50% weaker, which would effectively remove it from the game as anything that doesn't deliver a more or less sure kil/incapacitationl with a full-ap attack isn't PvP-capable.

gordulan:
i agree with boat, he has a very valid point :-\

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