I'm waiting for my favourite whiners from "remove CH requirement so my retarded powerbuild could make a quests!" to post here.
Lol at bg build buff in disguise. Let's just say the char was lucky to become tougher.
If you want to make enemies, try to change something.
"Retarded powerbuild" ? Tell me why ? We can create this kind of character and only that you are too weak against them so they are "retarded" ?
6 Luck for BRD too, so not really a SG boost, its just another thing reinforcing Luck 6 as the perk requirement.Perk strengths and requirements are largely as they were in F2, we haven't changed them yet.
You didn't disappoint me, thank you.You really think, that making a char with 2x Toughness, 2x Lifegiver and filling him with Jet before battle is kind of secret wisdom, my naive friend? You can say chars with CH = 1 are "optimized", because you expect from this game PvP only and enjoying it a lot. Fine, but let me call them "retarded" or "limited", when I expect from game much more than simple fighting, and to do these things I need more than 1 CH quite often. Sounds fair enough? And I'm simply too slow to be efficient in PvP, as I told many times before. "Weakness" of char non-PvP vs powerbuild is obvious.To be on topic - why don't you support the idea of lowering LK requirement for getting Toughness, as you were supporting idea of lowering CH requirements to make quests easier? :>I wouldn't change this requirement. There are drugs to raise almost every stat now, except LK. Let it be this way.
Its not the powerbuilders that are the problem here. Its the game design. Like 99.9% of any game that features crafting system is based on fact that you can roll anything you want AND choose certain specialization whenever it is item crafting or resource collection it does not matter. The main thing is they are all about combat and crafting and such comes as something extra. PvE or PvP it does not matter, still you are capable of both with any char but its those little differences and details that define whenever you are good at one or another.FOnline did not choose this path but instead we have powerbuilders that rock at PvP but some are trying to artificially limit them in PvE, then we have average or so called universal/RP builds and then there are crafter powerbuilds. Last 2 groups are way weaker in combat than PvP powerbuilds and thats the source of many inconveniences. I still think that its nonsence to dictate how should people build their characters in order to learn professions. I believe that if professions come as an extra upgrade to ANY build and if they would follow simple pattern "effort => outcome" then we would have way better foundations for balanced PvP + attractive PvE and when you choose one of them it does not automatically rule out the other one.