Other > General Game Discussion
Junktonw massacre - prove that system faild
Frosti:
I think yestradays Junktown massacre proved that gathering, crafting and alt system is not stoping players from being overgeared or from having 'jacks of all trades'.
System only slow down or even stop 'casual' players from being able to cath up with "elite".
Sius:
Shush! Such things are prohibited to be spoken at forums! Be gone whiner!
Now seriously. I can second your opinion on this. FOnline is in general very solo and casual unfriendly but only solution I can think of is to make game more mmorpg-ish and thats what plenty of people don't want to.
Badger:
I think a lot of the stuff we cling to stops the game from moving forward. I'd like to try out some standard MMO mechanics, like disabling full loot, just to see how it goes.
bikkebakke:
--- Quote from: Badger on April 22, 2010, 11:34:38 pm ---I think a lot of the stuff we cling to stops the game from moving forward. I'd like to try out some standard MMO mechanics, like disabling full loot, just to see how it goes.
--- End quote ---
I hope that is a joke :P I would agree on testing partial loss (x% on loosing stuff) but keeping everything in fonline lols
Lexx:
--- Quote from: Frosti on April 22, 2010, 09:21:11 pm ---I think yestradays Junktown massacre proved
--- End quote ---
that the guard ai is still not how we want it to be.
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