Other > Closed suggestions
Sneak rework
Josefista:
--- Quote from: maszrum on April 21, 2010, 03:21:39 pm ---ok, we finally back to old setings , imho that was good change, sneak without any of penalty points is very powerful
--- End quote ---
so how it works now vs 10 PE enemy?
Izual:
--- Quote from: Chuvachello on April 21, 2010, 01:11:38 pm ---Today's changes bring us back to the old problems ...
--- End quote ---
The sneak-nerf (working with the FoV) was disabled due to memory leak's hunt. It is now enabled again as it should be.
Now :
1) Sneak is useless.
2) Sneak as we seen in the last few days was useless.
I've been playing a Sneak char for 8 months so I know what I'm talking about ;p
In my opinion, sneak should be as it was in the past few days, but any sneaker should be seen in a radius of 15 hex from other players. So you can be invisible only at 16 hex away. Original sneak was meant to be like this, so that fighters can shoot the first, but not from five hex distance... Just closer (of their targets) than the other fighters.
avv:
Why not make sneak the ability for serious unarmed and melee builds?
LeMark:
Sneak era was boring (3 session ago), sneak is better when is useless.
Chuvachello:
--- Quote from: LeMark on April 21, 2010, 08:20:26 pm ---Sneak era was boring (3 session ago), sneak is better when is useless.
--- End quote ---
Bring back sneak and i promise all of the server muuuuch fun ^^
Izual, if 15 hexes is max distance to come close, than penaltys for guns, armor shold be not so harmfull imho
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