Other > Closed suggestions
Sneak rework
Chuvachello:
--- Quote from: Josefista on April 21, 2010, 06:41:06 pm ---so how it works now vs 10 PE enemy?
--- End quote ---
They will see you from 45 hexes in front. In other words - sneak doesnt work right now.
Quentin Lang:
--- Quote from: Chuvachello on April 21, 2010, 09:01:42 pm ---They will see you from 45 hexes in front. In other words - sneak doesnt work right now.
--- End quote ---
In other words: its not overpowered as it used to be and is how it should be. Since you can kill a powerful guy with 2-3 bursts (lets take minigun), 1-2 eyeshots (lets take sniper), or 6 grenades (wich, with the right build, you can throw in really really rapid succession), it shouldnt be as the way it used to be. Especially for the grenades. If a 10hp bluesuit with plasma nades and correct build sneaks up to you, lets say 220 hp metal armor guy, no matter how many friends you got around you, you gonna die in a second.
FischiPiSti:
--- Quote from: Izual on April 21, 2010, 07:38:53 pm ---The sneak-nerf (working with the FoV) was disabled due to memory leak's hunt. It is now enabled again as it should be.
Now :
1) Sneak is useless.
2) Sneak as we seen in the last few days was useless.
I've been playing a Sneak char for 8 months so I know what I'm talking about ;p
In my opinion, sneak should be as it was in the past few days, but any sneaker should be seen in a radius of 15 hex from other players. So you can be invisible only at 16 hex away. Original sneak was meant to be like this, so that fighters can shoot the first, but not from five hex distance... Just closer (of their targets) than the other fighters.
--- End quote ---
Please dont make me useless as an unarmed sneaker, the 3 radius rule is bad enough.
Weapon in active hand -> sneak penalty.
nuff said.
Roachor:
Unarmed sneak is the most useless because you can't get within melee range, even 300 sneak from the back you are visible at like 4 hexes. I don't think silent death is even possible to use if it was working.
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