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Author Topic: Remove science requirement for crafting BB's  (Read 1521 times)

Remove science requirement for crafting BB's
« on: April 19, 2010, 10:04:49 pm »

BB's don't use gunpowder so there is no reason to require 60 science to craft them. That's a good 2-4 levels worth of points to craft the weakest ammunition in the game if you don't have science tagged, 45% small guns should be enough.
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Re: Remove science requirement for crafting BB's
« Reply #1 on: April 20, 2010, 04:39:22 am »

i'd vote for it being changed to around 40-50 repair, as BBs need to be shapped perfectly round and are metal working, not mixing this with that as far as i know, unless you need to melt down metals to make something close to steel in quality.

cheers.

-Ulrek-
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Re: Remove science requirement for crafting BB's
« Reply #2 on: April 20, 2010, 04:45:49 am »

Well, completely removing skills to craft it? Hm, no. :-\

Rather like Ulrek suggested, 40 repair seems to be an ok number if you ask me..
Re: Remove science requirement for crafting BB's
« Reply #3 on: April 20, 2010, 05:03:52 am »

That doesn't really help because its the same amount of points in an unrelated skill. It already takes 45 sm guns and making shot isn't complicated, all you do is drip molten metal from high up and it turns into bb's as it falls.
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Re: Remove science requirement for crafting BB's
« Reply #4 on: April 20, 2010, 06:53:34 am »

Provided you get the height perfectly so it won't get stuck in your gun's barrel. That's science to me :p

EDIT:

@Below: Good point. Logic doesn't work in the morning.
« Last Edit: April 20, 2010, 02:45:30 pm by blahblah »
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<Izual> Let's crash server
Re: Remove science requirement for crafting BB's
« Reply #5 on: April 20, 2010, 08:15:32 am »

Provided you get the height perfectly so it won't get stuck in your gun's barrel. That's science to me :p
you sort them by size, not really that complicated.
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Re: Remove science requirement for crafting BB's
« Reply #6 on: April 20, 2010, 12:51:12 pm »

Even if you did, I think it's still too weak for anyone to bother with.
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Solar

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Re: Remove science requirement for crafting BB's
« Reply #7 on: April 20, 2010, 01:25:54 pm »

Hehe, didn't realise they still had this. Will remove it when I get home.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Remove science requirement for crafting BB's
« Reply #8 on: April 20, 2010, 01:35:02 pm »

While we're at it, could you buff the BB gun damage output to something like 5-10 and remove the guns and bullets requirement for crafting the mauser?
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Solar

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Re: Remove science requirement for crafting BB's
« Reply #9 on: April 20, 2010, 01:38:09 pm »

No and yes.

Any gun stat changes requires "negotiation" (read: nagging) with Atom.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Remove science requirement for crafting BB's
« Reply #10 on: April 20, 2010, 01:45:02 pm »

Alrighty then, how about switching the requirement for crafting antidotes from outdoorsman over to doctors? Or, hell, just letting them both craft it.

And replacing tobacco with something like xander root and broc flower for crafting cigarettes until tobacco starts being for sale/findable
« Last Edit: April 20, 2010, 01:47:40 pm by Badger »
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Solar

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Re: Remove science requirement for crafting BB's
« Reply #11 on: April 20, 2010, 01:49:18 pm »

Yes and No :P
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Remove science requirement for crafting BB's
« Reply #12 on: April 20, 2010, 02:05:40 pm »

Ahahaha, alright, let's get cracking.

How about skipping the medical terminal requirement for drugs and just making the recipes for them more demanding? Add stuff you actually might need to hunt for, like microwave dinners, flowers and condoms instead. I know a few doctors, and the only things we really craft are healing powders and stimpaks. Alternatively, add more medical terminals to maps (but that goes beyond just tinkering with recipes, sadly).

Removing the workbench/first aid book requirement on crafting regular healing powder?

How about letting doctors craft jet? I don't think the Mordino druggist profession is going to be ingame for a while, nor do I think it reasonable to have a profession just for crafting that one item. Maybe up the recipe for just shit and jerky, maybe replace the jerky with chemical compounds. Or just require both.
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