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Your event ideas!
RavenousRat:
--- Quote from: TheMonolith on May 31, 2010, 03:38:57 pm ---A zombie-like survival scenario
--- End quote ---
Of couse that's good, but I think "zombies" must be players from begin, not only after death.
But better use Vault 13 map or something, take there like 30-40 players, then GM saying to one random player that he is a maniac and must kill all, then to other one and, may be, 3rd guy. Then asking what weapon they want (SG/BG/EW/Melee/Unarmed/Throwing) and of couse let every maniac think that he is the only one maniac there and everyone else just vault dweller with mausers, rocks, may be something better, but not serious weapon. It'll be scary for both: victims and maniacs, because when maniacs will see someone dying not by them (especially if body melted or bursted or other gore death), they will start to panic too ^_^
Of couse for survivors' interest reward in the end must be dependant on quantity of survivors, so if almost everyone is dead they will get almost no reward, opposite all maniacs will get some. It'll force vault dwellers to not kill everyone on sight, but only suspicious persons ^_^
After killing a maniac, GM will say "Oh noes! but there's another one maniac!", after finding and killing 2nd, "Oh, there's other one too!".
One of maniacs can even get in trust with victims, he can even be thier leader, and then by killing all suspicious victims kill others when he won't get much resistance.
TheMonolith:
--- Quote from: RavenousRat on May 31, 2010, 06:42:50 pm ---Of couse that's good, but I think "zombies" must be players from begin, not only after death.
But better use Vault 13 map or something, take there like 30-40 players, then GM saying to one random player that he is a maniac and must kill all, then to other one and, may be, 3rd guy. Then asking what weapon they want (SG/BG/EW/Melee/Unarmed/Throwing) and of couse let every maniac think that he is the only one maniac there and everyone else just vault dweller with mausers, rocks, may be something better, but not serious weapon. It'll be scary for both: victims and maniacs, because when maniacs will see someone dying not by them (especially if body melted or bursted or other gore death), they will start to panic too ^_^
Of couse for survivors' interest reward in the end must be dependant on quantity of survivors, so if almost everyone is dead they will get almost no reward, opposite all maniacs will get some. It'll force vault dwellers to not kill everyone on sight, but only suspicious persons ^_^
After killing a maniac, GM will say "Oh noes! but there's another one maniac!", after finding and killing 2nd, "Oh, there's other one too!".
One of maniacs can even get in trust with victims, he can even be thier leader, and then by killing all suspicious victims kill others when he won't get much resistance.
--- End quote ---
Ah, yes fine sir, I see where you are getting at:
Some sort of traitor-esque scenario.
One player would be the traitor (or saboteur) and try to bring down the vault from the inside? Such a scenario would require at least some roleplay, which is very delightful. There would have to be rules to take it from being a deathmatch between players, have investigation, etc.
Rules would be applied such as:
- If a wrongly accused player is killed the killer is classified as a murderer and therefore another traitor that must be eliminated
- killing traitors would give you better weaponry or armor
- there can be more than one traitor but they may not know each other is a traitor
etc.
Floodnik:
Rat's idea gave me another idea.
Murder in the castle!
Group of people. First, everyone is standing in one place. The GM chooses the murderer. Now everyone spreads and tries to hide. A vault map would be good. The murderer gets some super sneak ability, so - you can't be seen even if you are closer than 3 hex, you don't get out of this invisiblity when shooting. He can turn on and off invisiblity when he wants. It looks like dying.
Murderer: as everyone, he runs into some place to hide. Then, after noone sees him, turns on invisiblity. He kills players. From time to time he gets out of invisiblity and joins other players so they won't think he's the murderer. Getting into invisiblity looks like dying, remember :D So he can turn invisible even when standing with players - they could suspect that he is the murderer OR he just got murdered.
Another tactic is to just turn on invisiblity and murder everyone :D That's somehow not going to be easy though, because players will have much hp or the murderer won't do much DMG.
Victims: running, investigating who's the murderer.
After some time, players get grouped again and vote who is the murderer. If he managed to kill everyone previously, he wins without voting. If not, then who votes for the right player stays alive, wrong - dies. After vote finishes, those who voted right are chasing the murderer around the vault. He tries to run to the exit - which means winning.
_KaszpiR_:
not sure if it was already suggested (well, searching returns not valid results)
idea for the event should be quite self explanatory to any players that played starctraft/warcraft mods where you got a map with given path , the monsters are sent over the path, and player must destroy all the enemies before they reach certain point in the path (usually exit point) - example http://www.youtube.com/watch?v=H7P5IWGw_Sw
- instead of turrents we would experience players ;D but would need heavy tweaking
- in game i would see it as a path created from some elements not passable by monsters
- monsters would not shoot
- each wave of monsters would be harder/got more hp
- each wave could have specific resistance for attacks, like agains mg, rockets, energy and so on
just a thought (going to sleep)
Surf:
You mean some sort of "Tower defense"?
It's already planned for sometime. ;)
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