Other > General Game Discussion
Why powerbuilds + alts are so popular?
Ghosthack:
--- Quote from: avv on April 19, 2010, 05:12:14 pm ---Basically any way that makes it more profitable to keep playing a single char regularly even after lvl21 than having alts supporting each other is the way to go.
--- End quote ---
Like Lexx mentioned earlier, almost any way that makes it more profitable to keep playing a single char, are ways that make characters more alike, closer to a jack-of-all-trades. Removing the level cap would be the single best alt eliminator, because then all the hardcore players that play 24/7 could continue with their grinding ad infinitum, and the value of having alts is simply very small suddenly, because the lvl 232 crafter/sniper/BG/barter character with 1642 HP is a bit more attractive than some weak barter/sniper/crafter alt with possibly low outdoorsman.
Removing the level cap would wreak havoc on the balancing though, and is a terrible idea. It was seen clearly in TLA before they introduced a level cap, where "god characters" would roam towns killing everything on their own.
I could bring more examples, but there was one.
Alvarez:
Why don't you cap maximal HP or something else, instead of level, Ghosthack?
RavenousRat:
--- Quote from: Alvarez on April 19, 2010, 06:08:42 pm ---Why don't you cap maximal HP or something else, instead of level, Ghosthack?
--- End quote ---
And only 1 skill possible over 200%, X skills to 150%/175%, and other skills 100% max.
Sius:
I do think its the professions that are the issue here, not the powerbuilds. I mean best craftsman can't be the best if he can't use his goods better than the most of his customers. It just feels weird to make professions so unreachable that you have to dedicate your whole character to reach to the top.
The way I would like to see professions is like an extension to any character that chooses it. No matter if its powerbuilder, RPer or just an average guy. It should be the person itself that decides if he wants to get better and then spend his time and resources to reach to the top. Simply make it hard to reach to the top items but hard in matter of how much effort is needed to get there and not how you spend your special/skill points. Stats should make it easier/harder to learn and train professions but they should not limit you.
Alvarez:
--- Quote from: RavenousRat on April 19, 2010, 06:10:56 pm ---And only 1 skill possible over 200%, X skills to 150%/175%, and other skills 100% max.
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Yeah, something like this would be cool.
Like tagged skills. And a limited amount of perks. Just that the character would be able to be neutralised by a small group, be able to fix some stat points, like ugly Charisma or bad Luck, learn two professions and be able to sell.
I'm sure, the player will put all his effort into his character.
--- Quote from: Sius on April 19, 2010, 06:18:03 pm --- Simply make it hard to reach to the top items but hard in matter of how much effort is needed to get there and not how you spend your special/skill points. Stats should make it easier/harder to learn and train professions but they should not limit you.
--- End quote ---
You mean, gradually diminishing skill/hit/experience points after proper amount of them?
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