Other > General Game Discussion
Why powerbuilds + alts are so popular?
geraioptuaer:
Same as all mmos where there is crafting, people will have alts to fill the supply gap or to get their own stuff when they want
Sius:
Imho the core of the problem is not in powerbuilds but its in crafter builds. I mean most of the MMOs are combat based. Whenever its PvE or PvP there is a thin line between them and even if you focus purely at PvE you can still encounter PvP situations and you would not completely suck at them. But that are MMOs in general. When you take a look at FOnline then to reach out for high lvl professions you have to sacrifice your combat efficiency. I mean if we role out RP (since RP guys can play pretty much with anything and then never complain :P) and focus only on PvP and PvE then crafters are more or less useless in both. In PvP you can't afford to have single special misplaced and average builds are having really tough times trying to compete with PvPers. And in PvE I can't imagine situation where raid will profit from someones ability to craft high tier armor/weapons when it comes down to boss fight. Of course there could be situations like X repair is needed to get that generator working and use elevator in order to get into some "dungeon" etc but in general bringing crafters into fight, no matter if its against players or NPCs is not a good idea. Imho future professions should be obtainable by anyone who wants to craft. So even pure PvP maniac should be allowed to get SG 3 no matter how his special look like. Skill should determine your success and quality when it comes to crafting but it should not limit you. As it is with weapons. There are no restrictions for them. If you take laser pistol or turbo plasma rifle, skill does not limit you. It only determines how good you are with that gun. Same should be applied for professions. Also I think there should be some kind of progress when you craft. If you craft some stuff 1000 times a day then you will master it and be better than someone who is going to craft that stuff for first time. So imo everyone should have more or less combat build and the difference between good crafters that like to craft and people who can craft but ignore it should be made by players actions => how often they craft, what they craft etc.
And as for the why are alts so popular the answer is pretty obvious. Its easy and fast to make one and you profit on it so why not to create one right? Alts are domain mainly for PvP players since PvE guys or RPers can do whatever they want with one character. But PvPer has to supply his main char and since something like auctions or trades among players are like on the freezing point then everyone chooses to create an alt. Crafters can master top tier of their professions on 10th lvl and thats not that hard to get + fact that buying stuff will cost you more than if you farm and craft it yourself is another reason why to alt.
I would like to see working system where people who choose to craft and focus on that will supply others and the rest of the people will rather buy from them than switch to their alts. But there is way too much elements that affect this starting with combat mechanics and ending with servers economy - its nothing easy to get rid of the alts.
geraioptuaer:
--- Quote from: avv on April 19, 2010, 04:03:39 pm ---
- The best equipment and temporary perks can only be achieved by npc faction interaction which demands skills in fighting and profesions.
--- End quote ---
This sounds promising, you could have it so you can only use certain pieces of equipment if you are in a certain npc faction.
But on this note I think you should be able to be in player faction and npc faction (but still have reputation changes etc).
Midnight:
--- Quote ---I would like to see working system where people who choose to craft and focus on that will supply others and the rest of the people will rather buy from them than switch to their alts. But there is way too much elements that affect this starting with combat mechanics and ending with servers economy - its nothing easy to get rid of the alts.
--- End quote ---
I tried this and everyone know perfectly how it finish. Or you get stolen or you get killed. The only way to trade is go for NPC merchant who are always short in caps and can't buy everything.
Here you want to put what should be a fallout game, people trying to survive. Many are helping each others and some don't play the game and are rejected, like raiders.
In FOnline, you have not the part people trying to help each other, or it's really minor (or NPCs ...) and all players have only one sentence on their chat is "i rape your mother" or this kind of things and they are permitted cause of imbalanced power builds. Powerbuilds which could not make it in the wastes. Sorry but a super sniper with crit is not a viable build in the wastes i can't possibly see how he could survive. Powerbuilds are all this kind they can't do it alone, but they are used to kill everyone else ...
avv:
Basically any way that makes it more profitable to keep playing a single char regularly even after lvl21 than having alts supporting each other is the way to go.
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