Other > General Game Discussion
Why powerbuilds + alts are so popular?
avv:
So what if drakonis didn't make the perfect char, or that it is possible to make pvp-able hybrid? The point still remains that powerbuilds are encouraged, so are support alts. There's no question about that, hell devs even tried to ban alting last wipe but players just didn't stop doing it.
Lexx:
It's impossible to exterminate alts, without altering the character creation system or highering the level cap. Regardless what you do, it will end in jack of all trades characters, as this is exactly the reason why alts exist.
Wichura:
--- Quote from: RavenousRat on April 19, 2010, 02:22:40 pm ---Edit:About outdoorsman, you don't need this skill anymore, till someone nerf sneak again, or alteast make impossible to go into sneak mode at Wroldmap, and automatically leave sneak mode at exit grid, so you can't be invisible instantly at encounter. Because you can tag Sneak instead of Outdoorsman and easily walk with 20% outdoorsman don't caring about anything. Noone will see you, so... what's a problem?
--- End quote ---
I didn't know that, thanks.
Outdoorsman is a source of XP, Sneak isn't :>
virus341:
--- Quote from: Wichura on April 19, 2010, 03:25:43 pm ---I didn't know that, thanks.
Outdoorsman is a source of XP, Sneak isn't :>
--- End quote ---
Without diminishing scorpions are your best friends, not outdoorsman :)
avv:
--- Quote from: Lexx on April 19, 2010, 03:12:35 pm ---It's impossible to exterminate alts, without altering the character creation system or highering the level cap. Regardless what you do, it will end in jack of all trades characters, as this is exactly the reason why alts exist.
--- End quote ---
What's wrong with altering character creation? Of course we gotta toggle the numbers if alts are wished to be exterminated. Players just won't stop what's strongly profitable.
- Reduce the potential which one char can master at one thing, no more 200+ sg snipers. Forces players to spend their skillpoints on something else and won't let them become too accurate.
- pvp system must have features that reward skill, more factors that can be exploited for player's favour.
- Set hp upper and lower limit
- Set ap upper and lower limit *these will prevent players from making intentionally too weak characters and turning this weakness into overpowering strength at some other area.
- The best equipment and temporary perks can only be achieved by npc faction interaction which demands skills in fighting and profesions.
- npc rep could be achieved by killing enemy players, but not so that you grind the same dude over and over again. You must kill various players with as much high status as possible.
- Currently crafting related skills provide nice perk unlocks suitable for fighting or just bonuses to fighting skills, like draconis said.
- Force players to choose fighting and luxury perks. You cannot pick only either type.
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