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Author Topic: Fallout Van buren  (Read 3248 times)

Fallout Van buren
« on: April 19, 2010, 02:59:15 am »

ive heard the mods were able to rip models from van buren, but i have a question.
Is there any possible i could open van buren for programming? You know, like editing the game?

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Surf

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Re: Fallout Van buren
« Reply #1 on: April 19, 2010, 03:06:25 am »

The only files that were "released" (actually by accident) were the Van Buren Techdemo and the Design Documents for locations,critters etc in Van Buren.
So there isn't really much to program with. You could check NMA's Subforum "Fallout General Modding" and look at some threads mentioning Van Buren.
Re: Fallout Van buren
« Reply #2 on: April 19, 2010, 03:27:32 am »

thanks. ill take a look
can you give me a link? i dont know where that is since im new
« Last Edit: April 19, 2010, 03:32:13 am by Zeke777 »
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Re: Fallout Van buren
« Reply #3 on: April 19, 2010, 04:50:23 pm »

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Alvarez

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Re: Fallout Van buren
« Reply #4 on: April 19, 2010, 07:20:09 pm »

if you reverse-engineer VanBuren engine from the tech demo, you'd be a legend of Fallout community, btw.
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Lexx

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Re: Fallout Van buren
« Reply #5 on: April 19, 2010, 09:23:11 pm »

No, you will be an idiot.

Back in the days, the engine needed at least additional 6 months of development. The techdemo is older and would need even more work. It would make much more sense, to create a new engine, that might look like Jefferson Engine, but can do more.
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Alvarez

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Re: Fallout Van buren
« Reply #6 on: April 20, 2010, 02:32:04 pm »


Back in the days, the engine needed at least additional 6 months of development. The techdemo is older and would need even more work. It would make much more sense, to create a new engine, that might look like Jefferson Engine, but can do more.

Such as modified FOE, for example?
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Lexx

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Re: Fallout Van buren
« Reply #7 on: April 20, 2010, 04:13:10 pm »

I don't know what FOE is.
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jodwig

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Re: Fallout Van buren
« Reply #8 on: April 22, 2010, 05:43:53 pm »

I don't know what FOE is.

Fallout Online Engine :P
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Alvarez

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Re: Fallout Van buren
« Reply #9 on: April 22, 2010, 07:56:48 pm »

Fallout Online Engine :P

Well, Lexx, i tried to spare you the embarassment by PMing you the answer.
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Lexx

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Re: Fallout Van buren
« Reply #10 on: April 22, 2010, 09:21:45 pm »

Yes and I ignored it, as we never ever used the term "FOE". Neither here nor on any of our websites.
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Alvarez

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Re: Fallout Van buren
« Reply #11 on: April 23, 2010, 05:06:35 pm »

Yeah. Ignoring.
So anyway, the developer documents were pretty good written.
Somebody really should make something out of it.
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Re: Fallout Van buren
« Reply #12 on: April 26, 2010, 09:29:43 pm »

we have seen trains, powder gangers and Hoover dam caravan in FOnline 2238. So who know what will come next.

Alvarez

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Re: Fallout Van buren
« Reply #13 on: April 26, 2010, 11:04:19 pm »

we have seen trains, powder gangers and Hoover dam caravan in FOnline 2238. So who know what will come next.

Depends if someone starts to actually render new frame art, new critters and so on.
It's too early to suggest expand the Wasteland. However, many folks are already trying modeling and skinning weapons, so i guess, it's a good start.
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