Other > Suggestions
Lost stuff in encounters remain
avv:
--- Quote from: vedaras on April 17, 2010, 04:27:46 pm ---i like the idea that robbers go put their stuff in hideout, not trying to get more near hub...
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Well then, maybe if you walk inside some cave in an encounter you find a cave full of robbers and some dude's loot there.
vedaras:
--- Quote from: avv on April 17, 2010, 04:33:31 pm ---Well then, maybe if you walk inside some cave in an encounter you find a cave full of robbers and some dude's loot there.
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still saving loot would load the server, i think we have enough lags for now :d
Ombra:
--- Quote from: Surf Solar on April 17, 2010, 04:19:33 pm ---Nice idea, as long as there would be sort of "timeout" for items laying there, because sooner or later the whole wastes will be filled with this stuff. ;)
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Yes, that would be a good idea, or the server should "remember" a lot of stuff after some time...
blahblah:
It would certainly add some flavour to the game. I say make a global pool of "player generated encounters" which would be limited to one hundred entries. New ones would overwrite the oldest ones.
Those encounters would appear anywhere with 5% chance (of course in areas where you can find the critter, so no BoS patrols with dead people near VC, for example) and would contain the player's dead body without a name above it but "you see XYZ's corpse" would be the text when you look at it. If they were killed by raiders, then no items would be on the ground as they picked them up, but those items would be carried by raiders. If killed by animals, all items would be still inside.
To prevent hunting for your own items, encounters would be generated from oldest to newest.
It'd work this way:
100 limit would already be reached. Player123 is killed by ants. A die is rolled (maybe just a 30% chance?) and if it succeeds his encounter gets added to the pool in place #1. The old #1 is now #2, and the old #100 gets deleted.
Player674 stumbles on a bunch of ants. The game checks if among those 100 saved encounters there is more than one (to prevent abuse again) with ants. Let's say there are five. At places #1, #49, #65, #73, and #90. Another random roll occurs (5% in my example) and if successful, his encounter is generated "special" with the oldest encounter in the saved database - #90.
corosive:
sounds good I thought about this too lol I just kind of assumed that it would make the game too easy... but I'd say its worth doing SOMETHING with
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