Other > Closed suggestions
Cross-convertibility
blahblah:
--- Quote from: Swinglinered on April 18, 2010, 04:41:20 am ---So you can refine crap ore into high grade materials if you are desperate enough.
--- End quote ---
As I said. That defeats the whole point. Even 20 to 1 is too good. If it means you can safely get HQ then people will mine for hours on end with their alts or bots.
Swinglinered:
--- Quote from: blahblah on April 18, 2010, 07:13:11 pm ---As I said. That defeats the whole point. Even 20 to 1 is too good. If it means you can safely get HQ then people will mine for hours on end with their alts or bots.
--- End quote ---
It's 200 to 1.
And I wasn't thinking of bots. (Damn bots!)
Alts will mine anyway.
blahblah:
--- Quote from: Swinglinered on April 19, 2010, 04:15:59 am ---It's 200 to 1.
--- End quote ---
10 metal parts = 20 ore = 1 junk. 20 to 1.
10 junk = 1 high quality ore = 10 to 1.
Dunno where you got the 200 to 1? You thought people would dig for ore instead of looking for junk which is faster?
Gargols:
How about:
If you FAIL at Crafting, you get Junk. (And there should be a Crafting Success Rate)
If you have some Spare Weapons/Items you can convert them into Junk, Wood and Electronic Parts (depending on Science), but not Metal Parts.
Junk should also be found on different Tiles, instead JUST City Tiles. How about some of them at a "Random Gasstation" or Cars on the Map?
Also instead of searching for Junk on the Ground.. How about finding them in Cars on Random Encounters? There are often Cars on City Tiles, and not just one.
It should also have a Random Rate of Junk to get from it.
Like 5 from a Truck, 4 from a Highwayman, 3 from.. whatever. You get the point.
Also, any way to get Nuka-Cola?
RavenousRat:
--- Quote from: Gargols on April 20, 2010, 03:43:33 pm ---If you FAIL at Crafting, you get Junk. (And there should be a Crafting Success Rate)
--- End quote ---
Oh noes, I don't want pure-crafters alts, who have uber high repair+science just to not fail. You'll kill crafters/fighters.
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