Other > Closed suggestions
Cross-convertibility
Swinglinered:
Make metal parts makeable from Junk, and sufficient metal parts makeable into junk.
Say 10 metal parts make 1 junk.
4 junks make 1 metal part.
Resource conversion.
Perhaps Junk contains potentially good materials, so 10 junk are enough for Good Metal Part.
this also allows for refinement of regular ore into High Quality Ore, by laborious process.
Proportion would have to be adjusted.
avv:
It's okay between low quality materials but HQ should be only accessible through unsafe mines. Devs are up to something by adding HQ mats in unguarded places, let's not ruin their plans.
blahblah:
I strongly oppose 10xOre=1xGood Ore. That defeats the whole unsafe mines concept.
Junk into metal and metal into junk.... Pointless really. But I don't think it'd be overly abusable if with Tool and Workbench 3xJunk=1xMetalPart and a 5 minute timeout. And Tool+Workbench made 3xMetalPart=1xJunk with 5 minutes crafting timeout.
Ganado:
I agree that regular materials should not be convert-able into HQ materials.
Also, what is the point of having mining 10 metal parts (20 ore) just to make 1 junk? It would just be easier to go to a city tile.
Junk being made from metal parts sounds good, but maybe make it 2 Junk instead of 4, since metal parts are easier to get now.
Swinglinered:
--- Quote from: blahblah on April 17, 2010, 04:51:35 pm ---I strongly oppose 10xOre=1xGood Ore. That defeats the whole unsafe mines concept.
--- End quote ---
If you do the math, my suggestion is 200:1.
So you can refine crap ore into high grade materials if you are desperate enough.
This can be done in RL, too.
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