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Future pvp theme

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avv:

--- Quote from: RavenousRat on April 20, 2010, 06:25:42 PM ---Make mercs disappear with user even if he is offline? Also make them saying "Damn! Some hours ago you was so sexy! But now you're like my granma.", if you've used mentats to hire him/her/them. For example you've hired 3 mercs, but you have only 3 CH, by using x2 mentats. Next time when you'll see them (you'll be in the same location as they're) you will need to come beatiful again, or 2 most oldest merc that you've hired will leave by simple disappearing.
So, now only members of faction who active (online) will have thier mercs at bases. And only mentat-junkie will have them more than need.
--- End quote ---

Followers are bugged for sure, but it has nothing to do with their potential in future. One or two extra plasmarifle shots can decide the battle. However mercs can be fooled with mentats just like you said, it's just a matter of if it's supposed to be that way.

Mercs just need to be worked to make them act more reasonably, because now they act in most unwanted ways sometimes.

Badger:

--- Quote from: avv on April 20, 2010, 06:36:17 PM ---Mercs just need to be worked to make them act more reasonably, because now they act in most unwanted ways sometimes.

--- End quote ---

Some more automatic features, like:

Aim for the Head
Run away when you get below 25% health
Run away if you run out of ammo
Use super stimpaks on me when I get below 50% health

Would all make a huge difference.

Similarly, companions that respawned after death would make a huge difference.

avv:

--- Quote from: Badger on April 20, 2010, 06:40:25 PM ---Some more automatic features, like:

Aim for the Head
Run away when you get below 25% health
Run away if you run out of ammo
Use super stimpaks on me when I get below 50% health

Would all make a huge difference.

Similarly, companions that respawned after death would make a huge difference.

--- End quote ---

+ plus have them inject you with stimpaks if they survive but you get too badly hit, or evacuate you to safety if you die but the merc survives.

If combat wasn't so dependent on first few hits, mercs would be more useful. Right now if you encounter some evil dude who decides to fight you, you might just get instacritted right away and that's that. Even if the merc beats that dude, everybody's stuff are lost.

avv:
This aint over.

Here's an idea for a new toy for pvp. It's called Autoshoot Field or Overwatch Mode.

Here's how it works: you press some keybind or choose the overwatch mode from your hud.  A sector overlayed by red colour is laid where your mouse points. Depending on your weapon, it takes differend ammount of time to deploy this field. When enemy passes this field, he will be shot immediately with good accuracy.
The field's size depends on your gun as seen below.

A person is wielding a pistol. The field is wider but has worse range. Overwatch mode is faster to activate while wielding a pistol.


A person is wielding a rifle. The field is longer but thinner. Deploying a rifle-field takes longer as it takes longer to turn a long weapon and aim with it. Big gun fields would take even longer to deploy.


Other notes about possible aiming, movement and gun readyness:
When running and then suddenly stopping to shoot, you get an accuracy penalty and delay. But enemies will have worse accuracy on you when you run.
When walking, you can shoot almost instantly with medicore accuracy when you meet an enemy.
When stationary, you get almost no acc penalty or delay.
In overwatch mode you get no penalty to acc or delay, but you can't see your surroundings properly.

When aiming, you can spend action points to increase your accuracy. So you get a little delay but your shots will most likely hit.

Lordus:
 It looks like there are many players with many ideas here. The main problem is, that the output of suggestions are almost zero. It is reasonable, because many of these ideas are in opposite to anothers. So i suggest, we must create some process, and result will be the most acceptable pvp changes accros all players.

 At first, i think that we must set a basic principles, ideas over ideas, "PvP constitution". The ideas will anwer us on question, WHAT WE WANT. There will exist many opposing ideas, so we have to make o public vote (but not with obligatory result, IMO).

 I.e.:
 * Should we balance the current system or desing new one?
 * Should fights be longer, or quicker?
 * Should there exist balance over the weapons or some of them will be better with all (most) of their aspects than others?
 * Should economy balance the weapons or not.
 * Should there exist a at least 2 kinds of guns in every weapon skill usable in PvP or not?
 * ....

 After we collect many ideas of this kind, we should reduce them by eliminating similar, add oposing idea if there is not exist and then make a vote. We will see, in which mantinels players wants to change the game mechanis and we sill also see, if it is possible (you know, democracy has own limits :) ).

 After we will  complete list of ideas, we should post another ideas, more concrete. These concrete ideas will answer us on question, HOW WE WANT TO ACHIEVE the basic ideas.

 Then we can make "competition" with PvP complete changes ideas, and make vote about results. Not because someone want to be better than other, but because his ideas changes will be most similar to basic ideas.. Then we can do some minor changes and test it.

 After we will have list of this kind of changes, we (community) will give this change list to developers. Developers will be part of this process, and they can intervene in every time, if they see, that the ideas cant be realized...

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