Other > Suggestions
Revaluate Melee/Unarmed classes
Lordus:
Ombra, i agree that melee, HtH should be the part of the game. Find the role for it, but try to implement it into global one project, like is all PvP balance.
As i said, in real time fight, if we dont want to make Diablo, there is better to find special role for hth or melee, not to make it strong like firearms..
Ombra:
If you look at all the suggestions in the main post, there is not one about increase damage, but all for damage resistance, chance of knockdown/knocback, cripple arms, improve AC and so on...
I don't want to make melee weapons strong as firearms, but I want to make HtH fighter competetive against firearms.
As I already said you can totally ignore those classes, but that's not Fallout anymore.
You need roles again?
* Unarmed: can be a martial artist, with great AC and AP boost or a boxer with increased HP and damage.
* Melee: can be a juggernaut, with great damage resistance and enhanced chance to cripple or a ninja, with great Sneak and higher chance to crit.
RavenousRat:
Or simply change work of AC.
When a target is in range of 5 hexes or closer, it's AC will substract current attacker's % to hit, if he uses two-handed weapon, because it's really hard to shoot at mobile target at close room from a rifle, but you can do it with pistol or SMG.
So, if you holding two-handed firearm, and your target within 1-5 hexes from you, you have (current CtH%)-(target's AC)% CtH. If you holding any one-handed firearm, you ignore this.
So now SG bursters will have some advantage of BG, and HtH characters now will be more happy if they reach thier target.
It's obvious. AC = means you're mobile. Maxed AC means you're from Matrix, it doesn't affect you much at long distance, but at close combat you become really fast target for attacker.
kraskish:
To everyone,
I guess HtH combat is undervalued but if you change the damage like by 200% it would spawn a lot of melees. THen youll like to buff unarmed. THe other side of that would be to revaluate HPs of every criter again, balance weapons against creatures because youd be able to kill everything with a hammer with one shot (not centaurs or aliens lol) and someone with a pistol not :D
Ombra:
--- Quote from: kraskish on May 07, 2010, 12:49:53 pm ---To everyone,
I guess HtH combat is undervalued but if you change the damage like by 200% it would spawn a lot of melees. THen youll like to buff unarmed. THe other side of that would be to revaluate HPs of every criter again, balance weapons against creatures because youd be able to kill everything with a hammer with one shot (not centaurs or aliens lol) and someone with a pistol not :D
--- End quote ---
I'm getting tired of this, you people against HtH should read before post the same sentence over and over again:
--- Quote from: Ombra on May 06, 2010, 06:24:21 pm ---I don't want to make melee weapons strong as firearms, but I want to make HtH fighter competetive against firearms.
As I already said you can totally ignore those classes, but that's not Fallout anymore.
--- End quote ---
Edit: I found another thing who need a simply update. You need 80% Unarmed for Silent Death perk...
The fuck?!? Even the image got a dude with a knife, that's completely senseless. Make SD perk available for 80% Unarmed or 80% Melee.
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