Other > Suggestions

Revaluate Melee/Unarmed classes

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Flick:
I have a  hth char, now 21 lv, sometime he pk someone in New Reno, other he dies from burst of big gun or with metal in his eyes, but when he is killed the search of his corpse is a waste of time, when he win some good loot come in the chest of my faction (a sniper rifle, a metal armor, etc..).

He is a good resource bringer too, many ghouls and raiders falls under his firsts and he bring bullets to the base, and he kill without any waste of resources.
You want more power?

I think this would be unrealistic too , try to charge someone armed with a assalt rifle in open spaces, it don't work fine...

Ombra:
A Super Sledge and an armor is not a "waste of time" to loot when you die (often).
Still the damage is not comparable with others "classes" and the DR is the same as they, only with the downside that we can't reach the running enemy and we can't escape the ranged one.

I don't care if he's a good "resource bringer", I already know that, but you are reinforcing the idea that an HtH is merely PvE. And I'm trying to make them a competetive class, not a bitch for gathering.

And FOnline don't give a shit about realism, you know. I mean, Sneaky Biggunner, come on.

Roachor:
Well unfortunately until they can change the engine to enable run attacks hth will remain a pve class.

Gorlak:

--- Quote from: Roachor on May 03, 2010, 10:06:09 pm ---Well unfortunately until they can change the engine to enable run attacks hth will remain a pve class.

--- End quote ---

You are so very wrong, but you can continue thinking that way if you like. Makes me look that much more unsuspecting.

Ombra:

--- Quote from: Roachor on May 03, 2010, 10:06:09 pm ---Well unfortunately until they can change the engine to enable run attacks hth will remain a pve class.

--- End quote ---

I don't like to repeat myself, so simply read all over again.

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