Other > Suggestions
Revaluate Melee/Unarmed classes
FischiPiSti:
If there is no combat, its easy to surprise an unsuspecting opponent, you can tag him on the way to him(first shift+click the hex behind him, then on the way open up the aimed shot window)
Assuming ofc you have silent running but...nvm.
IF you knock him out or at least down, or knock the weapon out of his hands, then you have a decent chance of survival, but theres that big IF :/ Crits are easy with secondary attacks, but if you dont knock him down/out with that hit that just effectively nullified your entire ap pool, your pretty much dead. This is exactly why i rerolled my character, to get better criticals..
This is why i suggested the -EN thing with secondary attacks, to give that little edge over normal snipers so unarmed could be a disarm/crippler. I mean thats the way to go right? Instant kills with unarmed is just harsh... Keeping the opponent on the ground stunning him, breaking all legs and arms putting him out of battle untill a mate helps him, i think that should be the role of unarmed sneakers.
Assuming attacking from behind(because of silent death) on head with secondary attack:
http://falloutmods.wikia.com/wiki/Critical_hit_tables
21-45 Damage x 2.0
Ignores armor
Roll EN, or get knocked out
46-70 Damage x 2.5
Ignores armor
Roll EN with -3 penalty, or get knocked out
71-90 Damage x 2.5
Ignores armor
knockdown
Roll EN with -3 penalty, or get knocked out
This is the main problem imo.
Roachor:
The problem is they just run away, so you'd need to crit the eyes and insta kill quick or try crippling the legs and hope they don't have a weapon which is pretty stupid to try. You can cripple their arms and make them drop the weapon but most likely they just run away at that point.
Ombra:
I see you people know how a HtH's life is.
I hope someone will notice this huge thread in suggestion, even if I have few hope.
Ganado:
I admit, I have not read all the nine pages concerning how good/bad Unarmed is right now. But I have seen some very good Unarmed builds, and they can be awesome in PvE, and even in PvP in close-combat on rare occasion.
What I think is the most important thing is to let people run to targets. If you can get 1 hex away from a running person and then quickly be able to click their eyes before they get even 2 hexes away from you, good for you, and good for the aim-bots (not that I am accusing anyone), but the majority of people don't have "skill", if you can even call it that. I mean, sure, reaction is important to a game, but it shouldn't be the thing that determines if an HtH build can work in real-time.
I think the best thing to do right now is to wait until some day, hopefully, when the mechanics can be changed so that Unarmed builds can run up to players. Then, we can decide if it needs to be more powerful or even less powerful.
Roachor:
The ai can run up to you and do an aimed shot the very second they are adjacent to you, it'd bs that you can't.
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