Other > Suggestions

Revaluate Melee/Unarmed classes

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Archaeon_dude:
Then my favourite rifle would be taken out from them stealthy weapons! Damn! Guess you can't haveth all.
:3 I put my hope on my previous idea of a silencer crafting upgrade. For subsonic guns only, ofc.

Roachor:
Be pretty hard to remain stealthy after the huge explosion with the trail of fire leading back to you. Did you read the article along the vid? 1 shot every 10 sconds with a bigger blast than a tomahawk using just a metal bullet.

Archaeon_dude:
 Would they change the predominant concept for the weapon in the series? I didn't like Fo3, but even there, a Gauss rifle is portrayed as a top of the tops stealthy sniper weapon.

Ombra:
I like how my thread on Fonlone HtH is now a thread on RL new weapons technology.



--- Quote from: Archaeon_dude on May 18, 2010, 06:48:10 pm ---I could not understand most of what Ombra said. Could you please clarify and expand?

--- End quote ---

Dunno what you don't understand but let's try again:

Silent Death is poor use. Why?

Because enemies automatically spot you 3 hexes away from them. Also you should be on the back of the enemy.
That means just one thing: you must run damn fast towards them (1 or 2 hexes away) and be damn fast to hit them (that means it's impossible to do a targeted shot if enemy isn't sleeping or afk) and also stay on his BACK. All of this approx. in 2 secs. And they have to be stationary and don't spot you before the 3 hexes limit or it's even worse.

Even if you are able to hit him and store a good critical, you have to hope to knockdown him or cripple his legs or he will simply escape from you and you can't do a shit while he's running.

Fair enough, huh?

Roachor:
That and my char usually crits for about 30-full hp, and the 30% i lose from not hitting eyes seems to be worse than the extra 10 dmg i seem to get from silent death.

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