Other > Suggestions

Revaluate Melee/Unarmed classes

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Ombra:
I don't want to hear complete bullshit: run and hit is not a trained ability, 'cause every decent gunners can run away from you and escape if losing or kill you without let you escape if winning.

LiL Jesus and Frosti, as already said, be constructive or GTFO my thread.

Archaeon_dude:
AGH!
ANSWERING OBJECTIVELY SUCKS!
Well... I can say:

Only HtHrs can use Sneak: it will be usable as a combat skill only by HtH fighters; it's more realistic (like ninjas and assassins) and it will improve HtH classes removing unrealistic use of Sneak ("big gunner predator" for example). Maybe devs can do this making Sneak unusable and auto-remove when you have any non-melee/unarmed weapon in one slot (it check both active and secondary slot).


I don't agree with this, it limits the expansion of the craft system for silenced weaponry and a buncha neat stuff. Also in near future we might have gauss rifles, and a projectile that floats in a vacuum chamber and is pulled by electromagnets is quite a bit unlikely to emmit sound since it has no ignition and it leaves the barrell with controlled pressure changes, unless we talkin' breaking sound barriers or stuff. Uh. Nevermind that.

You say backstabbing while effectively sneaking is hard with the way perception works at the time. I think we could: Make Silent Running an intrinsical perk of the 100-150% sneak level. Make hexes of the backside less perceptive and especially susceptible to sneak, AND add a *little* (5) damage bonus to >melee< sneak attacks even when one has already been sighted. You know? A ninja still stabs harder independently of either you see him or not. A bullet will always be a bullet.

Roachor:

--- Quote from: Archaeon_dude on May 18, 2010, 08:17:03 am ---AGH!
ANSWERING OBJECTIVELY SUCKS!
Well... I can say:

Only HtHrs can use Sneak: it will be usable as a combat skill only by HtH fighters; it's more realistic (like ninjas and assassins) and it will improve HtH classes removing unrealistic use of Sneak ("big gunner predator" for example). Maybe devs can do this making Sneak unusable and auto-remove when you have any non-melee/unarmed weapon in one slot (it check both active and secondary slot).


I don't agree with this, it limits the expansion of the craft system for silenced weaponry and a buncha neat stuff. Also in near future we might have gauss rifles, and a projectile that floats in a vacuum chamber and is pulled by electromagnets is quite a bit unlikely to emmit sound since it has no ignition and it leaves the barrell with controlled pressure changes, unless we talkin' breaking sound barriers or stuff. Uh. Nevermind that.

You say backstabbing while effectively sneaking is hard with the way perception works at the time. I think we could: Make Silent Running an intrinsical perk of the 100-150% sneak level. Make hexes of the backside less perceptive and especially susceptible to sneak, AND add a *little* (5) damage bonus to >melee< sneak attacks even when one has already been sighted. You know? A ninja still stabs harder independently of either you see him or not. A bullet will always be a bullet.

--- End quote ---

http://www.livescience.com/common/media/video/player.php?videoRef=080201-railgun

Ombra:

--- Quote from: Archaeon_dude on May 18, 2010, 08:17:03 am ---AGH!
ANSWERING OBJECTIVELY SUCKS!
Well... I can say:

Only HtHrs can use Sneak: it will be usable as a combat skill only by HtH fighters; it's more realistic (like ninjas and assassins) and it will improve HtH classes removing unrealistic use of Sneak ("big gunner predator" for example). Maybe devs can do this making Sneak unusable and auto-remove when you have any non-melee/unarmed weapon in one slot (it check both active and secondary slot).


I don't agree with this, it limits the expansion of the craft system for silenced weaponry and a buncha neat stuff. Also in near future we might have gauss rifles, and a projectile that floats in a vacuum chamber and is pulled by electromagnets is quite a bit unlikely to emmit sound since it has no ignition and it leaves the barrell with controlled pressure changes, unless we talkin' breaking sound barriers or stuff. Uh. Nevermind that.

You say backstabbing while effectively sneaking is hard with the way perception works at the time. I think we could: Make Silent Running an intrinsical perk of the 100-150% sneak level. Make hexes of the backside less perceptive and especially susceptible to sneak, AND add a *little* (5) damage bonus to >melee< sneak attacks even when one has already been sighted. You know? A ninja still stabs harder independently of either you see him or not. A bullet will always be a bullet.

--- End quote ---

You'll never get Gauss craftable, at least devs said so.

Sneak is actually weak for an HtH player because of the 3 hexes limit, your only hope is to run as hell and be fast as hell to click on the enemy (and you need even more time if you want to do a target shot and remember you need also to be on the back of enemy) to achieve a good "Silent Death" hit. After that he will simply escape and you can't caught him if he don't get knockback in the hit.

To be effective for HtH, Sneak need do rework limit of 3 hexes and make more susceptible to Sneak and enemy's PER.
Or this will be the usual advantage for gunners and useless option for HtHs.

Archaeon_dude:

--- Quote from: Roachor on May 18, 2010, 08:36:00 am ---http://www.livescience.com/common/media/video/player.php?videoRef=080201-railgun

--- End quote ---

Nice comeback! I don't understand where did the fire come from D: Is that projectiled loaded with anything?

I could not understand most of what Ombra said. Could you please clarify and expand?

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