Other > Suggestions

Revaluate Melee/Unarmed classes

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Ombra:
How is HtH system in TLA?

RavenWolf:
In original fallout games, you have some perks that can make you a specific HtH fighter (Silent Death=assassin, HtH evade=pure unarmed). So based in that pseudo classes i have some suggestions for this game that can make HtH builds more interesting.

Assassin build:
(supported in fallouts games by Silent death perk)

Perks:
Backstabber: any melee attack made in the back with small melee weapons (knifes,ripper) has a +5% critical chance and 15% more critical factor.
req: lvl 15 80% melee. suggested pic:


Silent Death: melee attacks dont remove the sneaking status, but reduces your sneak at half (until the combat cooldown its over)
req: lvl 21 110% sneak, 110% melee or unarmed.
Like I suggest I the sneak thread, this effect (reduction of sneak but dont lose the status) also applies when you are hited sneaking.

Berserker build:
small support by original fallout games: adrenaline rush (useless perk), and die hard in FT.

New Trait:
-Berserker:  when hp are below 40% you enter in a blind rage and you can ignore the pain, you gain +10% DR*, +2 DT and -2PE /as downside any healing made on you heals only 50%, and doctors checks has a penalty of 40% .
*optional:+5% DR and ignore crippling.

Perks:
-Adrenaline Rush: +3 melee dmg and +1AP when hp are below 40%.
2 ranks, req: lvl 15 EN: >5 ST >5

Karate-unarmed build:

Maybe a special quest in san fran to train with Lo Pan or Dragon (a player can only train with one of both) and gain some special unarmed attack (punch or kick) or some bonus.

Perks:
Smashing hands: when you hit a target with unarmed weapons, he will have a -15% DR.

HtH evade: need to be reworked to be useful (and need to work), but I think AC need to be reworked first:http://fodev.net/forum/index.php?topic=4592.0


Other suggestion:
Bonus HtH damage should add +3 melee dmg but only 2 ranks (Its a great sacrifice use 3 perks for +6 in max dmg)
and also can add +2 dmg for thowing weapons (not grenades).


This are suggestions for new perks/traits based on builds, that doesn’t mean that there will be classes like other RPGs. You can combine any of the suggested aspects to make the build that you want (Berserker unarmed, unarmed assassin, etc).

Frosti:
This is madness. HtH is troll skill for bluesuits - it should never become more powerfull then guns and armors. Sneak (invisiblity) for blesuits is also wrong. What is worse then troll? Invisible troll.


--- Quote ---*optional:+5% DR and ignore crippling.
--- End quote ---

unstoppable bleusuit HtH troll? No.

RavenousRat:

--- Quote from: Frosti on May 15, 2010, 07:41:56 pm ---This is madness. HtH is troll skill for bluesuits - it should never become more powerfull then guns and armors. Sneak (invisiblity) for blesuits is also wrong. What is worse then troll? Invisible troll.

unstoppable bleusuit HtH troll? No.

--- End quote ---
What about Melee? I can totally agree about Unarmed, yes, you don't need anything to hit someone into eyes in town, then die, then come again and do it again and again just to blind/cripple people for nothing and even kill them with eye-crits.
But Melee weapon is a weapon, so it can be boosted. Unarmed should be left as it is now.

RavenWolf:

--- Quote from: Frosti on May 15, 2010, 07:41:56 pm ---This is madness.
--- End quote ---
Madness?... THIS IS SPARTA!!
(Sorry, i cant ressist)

--- Quote from: Frosti on May 15, 2010, 07:41:56 pm --- Sneak (invisiblity) for blesuits is also wrong. What is worse then troll? Invisible troll.
--- End quote ---

Invisibile bigguners is much worst.
 i dont want invisibility back, the actual sneak sistem seems fine. What is the point of sneak? get close to an enemy without been seeing, i think melee needs this to have a chance. if you dont like that bluesuit use it, well you can add a penalty to sneak with bluesuit, but they get a jacket and its the same.


--- Quote from: Frosti on May 15, 2010, 07:41:56 pm --- HtH is troll skill for bluesuits - it should never become more powerfull then guns and armors.
--- End quote ---

I dont trying to make melee more powerful than gunners. (anyway, a ripper has to be better than a 10mm) I trying to add some balance and some point in melee builds.

To avoid bluesuit trolling unarmed need to be reworked. an unarmed char can do much dmg without any equipment. so nerf the dmg and criticals without weapons and make it only effective (in PvP) with power fist.

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