Other > Closed suggestions

Huge weapon's changes

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vedaras:
pvp needs balancing not remaking it.

Johnny Nuclear:
-1 lordus

Lordus:

--- Quote from: Johnny Nuclear on April 14, 2010, 10:38:44 pm ----1 lordus

--- End quote ---
I know what are you afraid of, so:

 In PvP, there are 2 ways:

 * quick death and quick recovery = quake
 * longer fight and longer recovery
 
 But fonline is: quick death and longer recovery. So if i want to change this state, i must choose and i preffer longer fights:
 

 My premises are Longer fights and Weapon firepower must be balanced first. (Economy later) and wide usage of current guns.

 If i want to fight longer, i have to:

 1) raise HP of players
or
 2) essentialy lower the damage of weapons
or
 3) lower the number of best best weapons in battlefield
or
 4) combination.

 From some reaon, players and i think devs dont want to change HP of players. Also essentialy lowering of weapons damage is not the key (it is almost the same as raising HP of players). So there must be the choice n.3. Economy does not solve that problem in past 8 months (every wipe=big economy change). There are still many players usinig big guns => no long fights. Also, there is reason why BG has big firepower.

 So i suggested, that all of BG will have big disadvantage in other than firepower areas. Except LSW. I can imagine, that LSW can real soldier use in run, but not machinegun, not at all minigun or rocket launchers. LSW will be something like more powerfull assault riffle, with the same kind of usage (except eyeshots) and with other minor reductions (qite shorter distance, quite more action points needed,...). Also reloading is very long, in comparsion if you use assault riffle magazines.

 If you think that i am wrong, look to any war movie or series (The Pacific is good example). Also, i know, this is game and no realism. But in this game has problem called fast death and long recovery and i suggest solution here.
 
 Or look to another games: Counter strike: most powerfull weapon = sniper riffle.. it is unable to effectively use it without aiming thru the scope.. So there is disadvantage. TF2: Heavy guy = he has deadly firepower on short range, serious on middle range, and he is the slowest one.

  The problem of this current guns atributes, is that Fallout is single player game. There was natural development of weapon use thru the whore game. Everybody starts with pistol and ends it with vindicator/turboplasma rifle/gauss gun. But in fonline, it is reduced into 3-4 guns. It looks like you have many guns here, but if you will erase all guns from fonline, except those 4 ones and pistols/hunting rifle, it will not almost affect the PvP and leveling up your character.

 On the other way, i disagree with instakills. Instakills is not in conform to my premise: longer fights.

 If you disagree with any of my suggestions, i would like to know why.
 
 

Crazy:
Want longer fight? A really easiest idea: no more level cap, and radically raise instakills.
With 500HP, you have a longer fight. You don't need a total rework of combat system...

Yanglegend:
This is not fantasy battle beetwen knight and dragon. i don't want to watch 2 staying character's chating/shooting/healing each other for few minute's.

We have gun's, granade's and rocket's here - longer fight's will kill all dynamics/realism/f2style combat system.

All fallout is about that - one lucky shoot/burst can win fight.

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