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Something to think about

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blahblah:

--- Quote from: avv on April 16, 2010, 03:16:05 pm ---Maybe those perks would become must for pvp builds. But the point was to balance the effectivity gap between adventure builds and combat builds. Right now pve builds do less pure damage, are less accurate and have less hitpoints. If perks didn't provide such bonuses and gave additional abilities the signifance between pve and pvp builds would be that pvp would be just more flexible, but only if the player understood to use that flexibility to his advantage.

--- End quote ---
Unless the amount of perks were to be increased, the situation'd be the same.
PvE chars do less damage because they take perks useful for doing other stuff. Like pathfinder, or bonus move. PvP take toughness and lifegiver instead. So now instead you'd have "learn to aim" perk that PvE chars wouldn't take because they still prefer 'useless' perks and thus pure PvP chars are once more more deadly and PvE less so.

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