Other > General Game Discussion
Something to think about
Solar:
Who wins, 1 level 21 char or 5 level 9 chars?
I don't necessarily agree that you need to be high level with all the perks to be dangerous in combat. If anything I'd say the only one and truely must have perk is better criticals, if you are a sniper char.
You can pump points into your weapon skill early and have reasonable accuracy from low(ish) levels, especially if you're not aiming shots.
Main thing about levelling 12-21 is the HP in my oh-so-humble opinion :P
Not that I don't agree the whole char levelling system could do with a good beating with the changes stick, just disagree with the prevalent opinion that smallish advantages rule out PvE people from joining in with PvPers. Its a culture difference and any system won't solve it.
blahblah:
--- Quote from: avv on April 15, 2010, 10:10:40 am ---The additional abilities would never do more damage, but simply allow you to deal it in various ways depending on situation. Pvp chars would be more flexible in combat, instead of overpowering.
--- End quote ---
It does not matter. It gives you an advantage and with a small set of perks only a handful of "ideal" combinations is possible. What sniper would not take a perk to allow him to do eyeshots? Or big gunner to not take faster shooting perk? That's what I'm saying. Your perks offering abilities are just as good and bad as the current ones. And people will always go for the ones which allow them to do most damage.
Sius:
--- Quote from: blahblah on April 15, 2010, 07:15:21 pm ---It does not matter. It gives you an advantage and with a small set of perks only a handful of "ideal" combinations is possible. What sniper would not take a perk to allow him to do eyeshots? Or big gunner to not take faster shooting perk? That's what I'm saying. Your perks offering abilities are just as good and bad as the current ones. And people will always go for the ones which allow them to do most damage.
--- End quote ---
Imho character development needs some overhaul too and this could be a good way how to rework it.
corosive:
armour could just work better?
avv:
--- Quote from: blahblah on April 15, 2010, 07:15:21 pm ---It does not matter. It gives you an advantage and with a small set of perks only a handful of "ideal" combinations is possible. What sniper would not take a perk to allow him to do eyeshots? Or big gunner to not take faster shooting perk? That's what I'm saying. Your perks offering abilities are just as good and bad as the current ones. And people will always go for the ones which allow them to do most damage.
--- End quote ---
Maybe those perks would become must for pvp builds. But the point was to balance the effectivity gap between adventure builds and combat builds. Right now pve builds do less pure damage, are less accurate and have less hitpoints. If perks didn't provide such bonuses and gave additional abilities the signifance between pve and pvp builds would be that pvp would be just more flexible, but only if the player understood to use that flexibility to his advantage.
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