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Something to think about

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Gruik:
Wait... I wasn't answering to you actually, I was answering to avv XD

Sorry, it's 5:00 a.m. and I'm a bit tired ^^

Sius:

--- Quote from: Gruik on April 15, 2010, 04:54:41 am ---Wait... I wasn't answering to you actually, I was answering to avv XD

Sorry, it's 5:00 a.m. and I'm a bit tired ^^

--- End quote ---
Then donť reply to something you clearly did not read or understood.


--- Quote from: avv on April 14, 2010, 07:56:17 pm ---Yes. Instead of pure damage/crit chance/accuracy buffs perks provide an additional abilities which you can use. For example only characters with certain perk could perform eyeshots or disarming shots, because that kind of attacks demand higher than averge skill. Some other perk would allow you to reload your gun while you're running. Maybe some perk could give you additional weapon slot. Perks could give you additional attack methods like "triple strike" for punches and some small guns, "short burst" for big machine guns.

Perks like bonus rate of fire, bonus ranged damage, living anatomy should be either removed or their effect changed. They are too necessary for succesful pvp and force certain characters to take them or do significantly less damage. Same goes for more criticals and better criticals. That kind of perks are in this game because of fonline's singleplayer origin. Character had to become a one man army in order to kill enclave patrols or fight end boss.

--- End quote ---

Best PvP idea that has crossed this forum in ages. But as said above its more like PvP overhaul rather than just some changes/altering. And that makes it technically hard = not something that devs would consider. If FOnline wants to be "successful" MMO it needs changes like this but problem here is, its not much Fallouty for some wannabe hardcore Fallout fans. I think I know how people from Beth$da got to feel when then end up reading their forums. Even tho Fallout 3 is literally stupid game I think no matter how it would end most of the "old fans" would swear at it anyway just because its not Fallout 2 with different content. So I think this will get dumped by wave of moralist that will try to burn you at the stake just for considering to implement something like "regular mmo mechanics".

If developers keep building this game in order to be as close to original Fallouts as possible then it will be impossible to ballance every aspect of the game. Its like 9th month of OBT 3 and there were tries to balance game economics with almost every single major patch that went out so far and whats the result? Its more or less the same from the day one. Even if there were no abuses and bugs that lead to +X thousands of caps game economics is still the same not working cycle. I would like to see the day when FOnline starts to be developed as completely new game from Fallout universe that follows its own mechanics and is taken as a game that don't want to be mmo copy of F2 nor realistic image of post-apo world.

Pandemon:
Best idea I've ever heard.
Now I am just hoping devs won't say that sucks and move it to junk  :-X

ShemsuHor:

--- Quote ---Yes. Instead of pure damage/crit chance/accuracy buffs perks provide an additional abilities which you can use. For example only characters with certain perk could perform eyeshots or disarming shots, because that kind of attacks demand higher than averge skill. Some other perk would allow you to reload your gun while you're running. Maybe some perk could give you additional weapon slot. Perks could give you additional attack methods like "triple strike" for punches and some small guns, "short burst" for big machine guns.
--- End quote ---
Thanks ;)
While I read the quoted text, I got this wierd feeling I've seen something like this before somewhere else. I think it was in WoW- If I understood your idea right: all characters will be able to participate in either PvP, PvE, PvM(militia ;))NBA,NHL,USA,AK... Becouse they will have those abilities, and customizing them will result in a..hmm..more balanced char?(more balanced towards a universal build)
I played Wow for a week maybe? (didn't like the graphics ;D)
This is just my personal kidna-digression. I'm not for making Fonline another clone of any other game, but seriously- I like the idea. It's not very Fallout-like tho.

Zpider:
I like the idea of balancing things out, but then again, as someone stated, this game gets lots of its awesomeness from being fairly true to the original Fallout's.

I would rather see a possibility to play fallout 2 in co-op mode with 3-4 friends with quests and everything. But that isn't really what FOnline is about either.. I am no PvP player, I don't play that kind of games at all, because it is pointless (referring to games like CS). In this game i can see only one reason for PvP, besides town control (which seems to be the same thing on a larger scale), and that reason is loot.

I support current PvP system as long as you can choose to go there, but changing game mechanics to make it more of a player-speed-clicker-kill game, would probably make turn-based combat unnecessary, and without it you don't have fallout, not in any sense that seems suitable for PvE-players anyway.

As a side note, as a post-ap game I liked fallout 3, but it wasn't "fallout".

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