Other > Suggestions

Shotguns in Fonline

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Lordus:
Wh not to make one big group: fireweapons (SG, BG, EW), like in Van Buren project?

blahblah:
I love the idea of shotguns having spread damage for normal shots. I don't care if the range is crap as long as I can hit every of those 5 mantis with each shot. Small guns could use an AOE damage type weapon. Right now grenades were the alternative, and with no skill invested in Throw, it's not too useful.



--- Quote from: Lordus on April 14, 2010, 05:16:53 pm ---fireweapons
--- End quote ---
Firearms.

Johnny Nuclear:

--- Quote from: Lordus on April 14, 2010, 04:58:24 pm --- Dont worry Johnny, they were not able to balance guns in past 8 months, they are not able to do it in next year.

--- End quote ---
you are right :D

FischiPiSti:


No, we dont need firearms skill, just...no.

Badger:
I vote to buff the sawnoff shotgun damage to something absolutely brutal, like 30-40 and keeping its very short range.

The regular shotgun keeps its current damage but has its range increased to something like 25.

Boom. They're no longer basically identical guns. One is a short range beast, the other is a more versatile respectable midrange gun.

I'd also like to have the sawnoff shotguns animation be switched from shotgun to pistol. I just think it'd be cool.

I also suggest that burst gets removed from one of the CAWS/Combat Shotgun/Pancor and the crafting requirements/price is reduced so one of them functions as a mid tier 'pump action shotgun'. I'd suggest that it be the combat shotgun, as it is the best looking gun out of the three and the one I'd most like to see around the game a lot more.

I'm not sure if it'd be possible to make every shotgun blast function as a 'burst', that strikes me as an engine-side thing.

I know weapon balance will be looked at, but we have to start somewhere.

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