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Author Topic: Protection of militia for slavers in Den  (Read 1066 times)

Protection of militia for slavers in Den
« on: April 13, 2010, 01:11:01 pm »

Basicly - if ura member of a slaver's guild, then u are protected by local militia. May be even remove Town Control in Den, so it wil be like Reno with prospering slavery buisness.



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JayDoom

Nice_Boat

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Re: Protection of militia for slavers in Den
« Reply #1 on: April 13, 2010, 01:20:31 pm »

Either remove it altogether, or leave it as it is. Den used to be the worst place to fight in pre-wipe, and implementing your suggestion would bring that problem back.
Re: Protection of militia for slavers in Den
« Reply #2 on: April 13, 2010, 01:22:40 pm »

2 Boat - explain please
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JayDoom

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Re: Protection of militia for slavers in Den
« Reply #3 on: April 13, 2010, 01:44:31 pm »

I think Den is a den, so you can be killed there by junkies for no reason. It's anarchistic town without any comparing to New Reno. However Slavers should be protected by Metzger's guards and if you are a good slaver (maybe add Den and slavers reputation for enslaving) town thugs would respect and help you (hope this system works: http://www.fo2238.fodev.net/wiki/Reputation).

To protect from militia vs slaver guards fights, both shouldn't help in NPC vs player conflict.
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FischiPiSti

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Re: Protection of militia for slavers in Den
« Reply #4 on: April 13, 2010, 03:44:34 pm »

2 Boat - explain please
He means, that any slaver can be a member of an enemy faction, so they could be SPIES!!!1 Or even worse: The enemy faction members are all slavers, and they came to TAKE OVER THE WORLD!!!1 err, den.
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DrapiChrust

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Re: Protection of militia for slavers in Den
« Reply #5 on: April 13, 2010, 05:29:36 pm »

This is somewhat quaint that in the Den TC and 'gang pwning' coexist with slavers guild, which does not give a fuck about anything, including killing it's members and potential customers right at their door. But what can be done? Give slavers priviliges and create exploits or maybe abolish TC in Den?  ::)

The only reasonable solution to this would be excluding slavers guild from the TC area, just like in the Boneyard certain districts are thrown all over the city ruins. In this case - exchange the current slavers guild with some shops/houses/ruins/whatever and create a separate Slavers base just outside the den, with an independant entrance from the world map.

This is the only way to have some racional explanation, why the Den TC gangs aren't in constant war with the slavers guild - Slavers just don't give a damn what is going on outside the premises, just like in Fallout 2

(remember the church quest? This was a great example of how Metzeger treats people of Den - whatever as long as it does not interfere with his business. Current Fonline TC  is interfering with his business)
« Last Edit: April 13, 2010, 05:34:09 pm by DrapiChrust »
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Re: Protection of militia for slavers in Den
« Reply #6 on: April 13, 2010, 10:59:42 pm »

Basicly - if ura member of a slaver's guild, then u are protected by local militia. May be even remove Town Control in Den, so it wil be like Reno with prospering slavery buisness.





as i sad yeah. 

remoove the TC in den
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JayDoom

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Re: Protection of militia for slavers in Den
« Reply #7 on: April 14, 2010, 12:16:09 am »

I agree to remove TC from Den, you have there quest with Metzger's case which is really important to new characters (lots of exps) and of course you have slavery guild there. Would be also sweet if you could add TC to other towns.
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