Other > Suggestions
HQ Materials
Pandemon:
I agree.
Solar:
There is a danger that too many things will spread the population too thin and the entire point of HQ materials will fail. Don't think any additional sources, apart from the 3 mines, will be added.
Frozen Mind:
Crafting anything demands many free time. For example to craft most of 3lvl SG arms having no resources (but tools) at start you have to visit 5 places: 1 standard mine, 2x HQ mine, 1 town ruins, 1 forest. Adding cool down having 0 at start it will take you a little more than hour to make a gun. I've counted travel time, but if you die having resources on you (like after mining in unguarded mines or in a way back to the base), you can add next 20 minutes of cool down. Now crafting clearly became a job for 'no lifers', what causes crafter -> fighter migration and even people quiting FOnline because of boredom in collecting resources. I won't tell what is my opinion about this statement, but what I've written here are just heard thoughts of some other players.
Here some suggestions and observations:
1. If you have base around Necropolis or a tent somewhere in south, you have REALLY long way to dig HQ resources. It's not balanced and I think there should be a closed mine around Glow.
2. What about RARE encounters in zones like mountains with abandoned HQ mines (as a cave type for example), so you can call via radio a miner?
Solar:
People complained about having to stand round waiting for timeouts, now they have to move around hte world map but have large concessions in cumulative gathering and much shorter timeouts.
The normal quality versions can still be mined safely, so if you don't want to take the risk you don't have to.
avv:
Right now people are going to mine with just sledge. They got nothing to lose but cooldown and that sledge, if people were encouraged to stay alive longer, they'd go to mine with guns. If we also had some sort of recognition system for pks, it would be hard for lone playerkiller to terrorize a mine if everyone started to shoot him on sight. Hell, some players would surely just go to mines to protect them, right now it's hard because you can't tell who's a pk.
You can always trade with other players, but items made of high q materials are very expensive because they are the only product that cannot be received by alting. If every player could only produce few type of items, they would actually want to exchange their products with each other.
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