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(report) shotguns in pvp-useless

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avv:
I'd like to point out how bad shotgun and sawed off shotguns are: if you want to burst, for 9 aps (reload included) you deal about 30 dmg.

Make shotguns spread its shots in cone formation. Up the damage for sawed off shotguns, normal shotguns and raise their range. This way they would deal most damage at close range, and pointless damage over longer distance, unless you fired in a group of enemies.

Shotguns can't really be fixed fast to represent shotguns in rational way, this is because we lack certain weapon perks and features that existed in fallout tactics for example.

Solar:
With everything we have to do, you can imagine just how far off inventing a new way for burst to work for one type of gun is.


--- Quote from: Bulldog on September 04, 2010, 05:36:48 AM ---please read this thread http://fodev.net/forum/index.php?topic=8874.msg76131#msg76131


PS F*cking hilarious idea, GJ devs, u've just killed this weapon

--- End quote ---

Avenger before 7 AP -> 5AP, now 7AP -> 6 AP .... now does 83.33% of its old DPS

Jacklhammer before 6 AP -> 4AP, now 6 AP -> 5 AP
18-29 is 23.5 average damage = 5.875 per AP (with 2 BRD its 6.875)
20-31 is 25.5 average damage = 5.1 per AP (with 2 BRD its 5.9)
Does 86.8% of its old damage (with 2 BRD its 85.8%).

So in reality it was a 4.2% boost in real terms (with 2 BRD its 3% boost), as the Avenger was the relative point that all other weapons changed to. Not to mention it can now fire 3 times before having to reload, making it equal to most other burst type weapons.

If both of those boosts have ruined this weapon (which was perfectly serviceable before anyway) then ... well, unlucky.

Bulldog:
 Does anyone want to share his or her ideas on current situation concerning fast shot and shotguns?

zato1:
burst SG build was quite powerful, still is even considering the range situation... of course t1 shotguns will always suck for pvp. the combat shotgun is good enough to pvp with and you're just crazy if you think pancor burst dmg isnt high enough. the AP cost is justified because it will force you to rethink your build if you cannot burst twice in one turn, forcing you to either play in RT if you wish to do the same build, or work a different shotgun build out.

Bulldog:

--- Quote from: zato1 on September 04, 2010, 05:33:13 PM ---burst SG build was quite powerful, still is even considering the range situation... of course t1 shotguns will always suck for pvp. the combat shotgun is good enough to pvp with and you're just crazy if you think pancor burst dmg isnt high enough. the AP cost is justified because it will force you to rethink your build if you cannot burst twice in one turn, forcing you to either play in RT if you wish to do the same build, or work a different shotgun build out.

--- End quote ---

Ever heard of shotguns crappy range and shitty ammo? Fast shot was one of the rare useful traits for a shot-gunner .

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