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(report) shotguns in pvp-useless

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Tespis:
I can't imagine jackhammer winning against an avenger. Not because of damage , but becuse of 2 factors- range and the number of burst's before reloading. In real time combat animation time is rather important, so during reloading operation third burst from an avenger will come, most likely the last one for jakckhammer user, int the same amount of time avenger mean 3 burst while jackhammer only 2 and reload. One can say that 3 bursts from avenger needs more ap, but most of pvp builds runs on drugs, so haveing  16 ap is common for a junkie, and the only thing that matters before running out of ap is animation time. Lets imagine 2 drugged ca equipped that start shooting at the same time, the only difference betwen them is their weapon, so who will win? Thats pretty obvious. Its useless against a sniper too, beacuse he will run out of range and this will become running competition, unless sniper will fight back(high posibility to knockdown or knockout). How to use jackhammer then? You cant fight with it against a bg beacuse of the reloading frequency wchich is equal to the supreme firepower of avenger( more bursts at the same time).

Solar:
It was said a while back to ignore drugs and perks for this purpose.

As for how to use a Jackhammer, use tactics. Nothing says you have to stand in one spot and shoot. They are short ranged, so suit combat where there is lots of LOS blockers and allow a couple of bursts before you have to reload, so burst and run for cover.

Bulldog:

--- Quote from: Solar on June 14, 2010, 09:38:38 PM ---It was said a while back to ignore drugs and perks for this purpose.

As for how to use a Jackhammer, use tactics. Nothing says you have to stand in one spot and shoot. They are short ranged, so suit combat where there is lots of LOS blockers and allow a couple of bursts before you have to reload, so burst and run for cover.

--- End quote ---

Hm... Burst and run for cover... Tactics.... I remember jumping at a minigunner from a corner, I made 2 bursts with a pancor, he ran at me, when he understood that i'll never let him burst me at blank point, he made 2 bursts, I was reloading, a 3rd burst killed me, I had an awareness and counted that it takes 4 bursts to knock him down with -hp, I had all the possible advantages, I shot first,was at a range lower than 16 hexes, was wearing a CA 0 % Det and so on, and this was my average duel VS a minigunner. I had a very high hp build, 2 toughneses, 21lvl ofc. I don't consider myself to be a nub, just in case. I'm an experienced player and I can tell you for sure that a pancor vs a BG guy stands practically no chance at all. Ofc Solar may tell us about the godly damage of the pancor and the fact that it's more powerfull than a minigun but I actually played a pancor dude and a minigunner, and I can compare.

Tespis:
Ignroing drugs and perks is meaningles beacuse combat with or without them is almost like two different mechanics.
Not couple but 2 bursts on a very limited range. Against a ca it gives a total of 100 hp damage. After this incredibly powerfull atack, getting cover waiting for ap to regenerate, reloading, healed bigguner  attacks my position and  turns me into a meatball. The only way for me to survive this kind of situation is to run to a place where he won't find me, most likely it will be wm.

Solar:

--- Quote ---Ofc Solar may tell us about the godly damage of the pancor and the fact that it's more powerfull than a minigun but I actually played a pancor dude and a minigunner, and I can compare.
--- End quote ---

Me too, Pancor is more fun. Though when I did it wasn't so good. Still, 1 anecdote doth not balance make.


--- Quote ---Ignroing drugs and perks is meaningles beacuse combat with or without them is almost like two different mechanics.
--- End quote ---

Talking about current perks and drugs when talking about final balance is meaningless because they are bound to change.

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