Other > General Game Discussion
What's with the instakill crits?
Attero:
fallout wikia crit table is so so but falloutmods is more accurate - but for creatures mostly
the dam multiplayers are right , the resft of effect was change - how - we dont know part the few things that been said here already...
mikq2:
Ye, uber ghouls with desert eagles don't give a sh1t how much hp you have and armor you wear :)
I was thinking they should've barely hold few kilo's of steel in their rotten hands... :|
FischiPiSti:
--- Quote from: Badger on April 11, 2010, 04:31:47 pm ---I'd like to see fewer damage multipliers, more crippled limbs, more severe penalties to hit the eyes, and crits that ignore a portion of the armor, but never bypass it completely.
I believe that the different called shots should be made more useful overall. Eyes is clearly "the way to go" in the first two Fallout games. It shouldn't just be a "well, duh" choice. Limb crippling should be more common, IMO. Blinding should also have even more dramatic penalties, but the chance to hit the eyes should be reduced even more.
--- End quote ---
+1
Tho i dont have a problem with multipliers, as long its not instant kills(like it is now)
--- Quote from: Neuromancer on April 11, 2010, 07:13:40 pm ---I totally disagree with making 1/3 dmg, and that is because you'll hit someone with 9 burst and he'll run away with full metal jacketed torso laughing at you so you lost all your ammunition.
Fonline is third type
3) You can die very quickly, but you must go to mines, craft and heal for hours to regain full battle condition.
If you ask me I don't like it either but ... what can I do?
--- End quote ---
Thats a different question...Other games have ways to snare/root them easily for a limited time, here you can cripple them permenantly. The first version involves using skills, the other, pure luck.
And weapons are OP, skill should play a crucial role in DMG calculation imo, even tho that imbalances low lvl vs high level players. I support 1/3 dmg for all weapons as long as high skill compensates by a dmg bonus.
--- Quote from: JovankaB on April 11, 2010, 10:06:07 pm ---I think it would be better (and more interesting) if eye shots were 2 times harder, and generally used as the shot of last resort (-120% instead of -60% to hit for example)
--- End quote ---
Whoa, not good. INT is OP on its own imo, i...err my character has 3 INT(yeah :( ...but it fun ;D) and its hard enough to raise skills above 100 :-\
High INT should have lesser bonuses for combat skills...
Damn im offtopic again, doh >_<
avv:
What has to be noted when reworking these crit tables and combat in general is that they has to be balanced for everybody, not just for powerbuilds. One main reason why players don't want to pvp is that too great deal of effectiveness lies in character's abilities. If some character has some cha so that he can do some quests and talk to npcs, some outdoorsman so that he can explore the world and a strong back perk so that he can carry more nice loot, it doesn't pay off in combat. So every player has to make decision between luxury and combat effectiveness. This keeps the playerbase divided, pvp oriented guys pick only perks that provide only pvp advantage, those who wish to explore pick luxury perks along with pvp perks.
Gorlak:
Re: What's with the instakill crits?
aqua-needler
It's ok though, bob lived
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