Other > Closed suggestions
Bounty System
Izual:
Yes, this is a good idea, but which contains some problems :
- It's not player-driven at all. You pay, NPC work for you. This is bad, but at least, it's better than no bounty hunting system at all.
- Players could abuse this easily, because we know big factions got hundreds of thousands of caps. In my opinion, it can be fixed by setting a maximum price you can pay for someone's head*.
* You pay for two things : The Bounty Hunters' strenght AND the amount of encounters the hunted dude will meet. For example, 5000 caps for raiders-like bounty hunters and 5 encounters. All these parameters, at the maximum, should not go above 10k caps (for example), and you can't set more than one bounty over someone's head. This way, a character, even hated by everyone, can only have one bounty of maximum 10k worth over his head.
Sius:
Also some time lock to prevent putting bounty on someones head over and over again.
But this is still somehow wrong. You can't set bounty on anyones head just because you have cash. Since when is Redding sheriff badass raider who gives a fuck about people? When the bounty is set there should be some check to find out if the one who is about to get hunted really is a bad guy. I mean that should deped on the city where you are setting the bounty. If you go to raiders/slavers and set a bounty there then they will attack anybody even some of their own just to get paid. But "lawful" bounty hunters should be restricted not to kill "good players".
Izual:
--- Quote from: Sius on April 11, 2010, 11:35:54 pm ---Also some time lock to prevent putting bounty on someones head over and over again.
--- End quote ---
Point. Some kind of cooldown. And cheapest option should be tough too, to prevent someone to set a cheap bounty on himself just to crash the bounty hunters and to rest while there is the cooldown.
--- Quote ---Since when is Redding sheriff badass raider who gives a fuck about people?
--- End quote ---
Point again ! It should be some kind of new organization, like Slavers or Far-Go traders or Gunrunners. But making the bounty hunter strenght depending on the town would be complicated to implement and to balance. Plus, some towns would be used more often than others. I prefer the idea to set one little organization for the whole thing. Also, everyone should be huntable, I mean even evil guys can hire killers. And in FOnline, how to say if someone is good or evil ?
Cheezy:
Well It be nice have some sort bounty system in the game. I like system that cant be abuse, is player driven,fun , and balance. I'm sure you can make an idea. You just might have to think outside the box to do it. Maybe look at idea how to make better ones or how to improve that one. I think this something that should be brain storm together to help create ideal system.
I'll post more ideas as they come to me.
blahblah:
--- Quote from: RavenousRat on April 11, 2010, 11:01:03 pm ---What about paying X caps on someone's head, and this person will have unavoidable encounter (or may be they will come even in city, probably, only unguarded) of Bounty Hunters (NPCs). Thier strength (NPCs+equipment) will be totally equal to X caps. I mean it'll be the same if you hire merc and buy a weapon for them.
Edit: they will hunt him till he die in THIER encounter by them, if he escape an encounter, they will meet him again after some time, till he die by thier hand, or, atleast, in encounter with them.
--- End quote ---
Good idea but one crucial thing to keep in mind: make those bounty hunters unlootable and make the encounter only appear when the hunted person is carrying a gun. Unarmed fighters have it hard anyway so let's leave them :p
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