Other > Closed suggestions

Bounty System

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Cheezy:
I know the Big box words is scary ( like box cherry O's) but please read whole thing post what think about the idea.
I like to see someone post what they think on it special see what dev or gm thought of my idea.
If your read whole thing understand it please use the polls.


(sorry I don't have best grammar or spelling, ask me if something does make sense or reads right)

Basically there be terminal in towns. You talk to this and it give you some options. You could post a bounty/ look up bounties posted/ or collect a bounty. When you post a bounty you enter their name and pay amount of caps you want. Probably have minimum of like 200 caps or more to prevent spamming/1 cap bounties. Then you enter info which is a text you type up anything you want. This could be use type up what he did to earn this or/and info about him (were he hangs out, how powerful he is, what he uses). When some one looks up bounties they can see who posted it,who they want you to kill, how much the reward is, and the info they put in. You could make feature were you could down load the bounty post or list to a holo-disk. Then when a person kills someone they drop a head of the kill (with there name/ date  of kill / time of kill /the head has base cap value of 0/ maybe 0 weight or very light). The head is what you take to the terminal and collect your reward.You could not collect bounty with head that predates the bounty post. This prevent people from collecting heads for bounties before they exist. This also prevents someone from creating a bounty and having a friend turn it in because they have someones head already.(reason is because bounties will effect on person you kill, explain further down). When someone has already collected the reward it will be listed on the terminal as collected.This also tells who collected it. So people know that some one already got that bounty. I would add a feature that when some collects bounty on you something happens to you. The reason is to cause some pain to them and to prevent people from wanting to collecting their own bounties with help of friend. It could be increase cool down time for everything/ reduce max life / weaken state/ reduce xp gain/ or combination of things but only last for so long.  The bounty effect wouldn't go away only if the person was log on for so long . But also this would add duration immune to bounty afterwords to prevent ruining game for some one. Also stop spamming bounty effect on someone. This might be great feature to have when you enable tracking. I just hope tracking is balance don't ruin the game or let people in to your base or tents. But you could have it now and it still be fun to have.


Post what you think about it

Lexx:
We have a bounty hunter system already. You can talk to the sheriff in Redding or Hub, name a player and set a bounty. But this system isn't good, as it can be abused very easy. Just check the set bounty, if your name is on the list, put away all your items, let a friend kill you and collect the bounty. You respawn and get your items back, then make 50:50 with the reward.

If you could affect other people in a negative way, just with placing a bounty, other people who have a lot money, could abuse this as well.

In the end it comes down, that these kind of bounty hunter mechanic doesn't work in a MMO. It's better to leave it up to players.

Izual:
I tested it a while ago, the system doesn't work anyway, dialogues are done but it's like feature is not fully implemented.


--- Quote from: Lexx on April 11, 2010, 10:49:06 am ---In the end it comes down, that these kind of bounty hunter mechanic doesn't work in a MMO. It's better to leave it up to players.

--- End quote ---

It's really possible that it doesn't work in FOnline. I mean, if someone sets a bounty on me, I eventually get killed... So what ? I will respawn a few minutes later, and will only have lost my current gear. No big deal, and each days, dozens of players are killed by player killers for the exact same result.

Why would you pay for something others can do for free, unknowingly ? =p

That being said, if it was proved to work in FOnline, I'm pretty sure it could work if it was set up by serious players on some website.

RavenousRat:

--- Quote from: Izual on April 11, 2010, 10:30:44 pm ---It's really possible that it doesn't work in FOnline. I mean, if someone sets a bounty on me, I eventually get killed... So what ? I will respawn a few minutes later, and will only have lost my current gear. No big deal, and each days, dozens of players are killed by player killers for the exact same result.

--- End quote ---
What about paying X caps on someone's head, and this person will have unavoidable encounter (or may be they will come even in city, probably, only unguarded) of Bounty Hunters (NPCs). Thier strength (NPCs+equipment) will be totally equal to X caps. I mean it'll be the same if you hire merc and buy a weapon for them.

Edit: they will hunt him till he die in THIER encounter by them, if he escape an encounter, they will meet him again after some time, till he die by thier hand, or, atleast, in encounter with them.

Badger:

--- Quote from: RavenousRat on April 11, 2010, 11:01:03 pm ---What about paying X caps on someone's head, and this person will have unavoidable encounter (or may be they will come even in city, probably, only unguarded) of Bounty Hunters (NPCs). Thier strength (NPCs+equipment) will be totally equal to X caps. I mean it'll be the same if you hire merc and buy a weapon for them.

Edit: they will hunt him till he die in THIER encounter by them, if he escape an encounter, they will meet him again after some time, till he die by thier hand, or, atleast, in encounter with them.

--- End quote ---

I guess this is the best way it could work. But I think, to make it worth the money, stronger bounty hunters keep coming after them until the guy has actually been killed. One bounty hunter gets killed, so what? That doesn't mean the bounty is off. Other, meaner, hairier bounty hunters are still going to be happy to hunt that target down.

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