No it doesnt, its just placebo. The client keeps sending the data where you character went from where. For example if you run from one end of the map to the other, and step on the exit grid, then run back the way you came, you will end up on the world map, and the actions you made on the way back are lost. :/
I dont even know how you guys are getting these pings...take a look at this, few hours now, at 0
Or when the melee raider chick with spear is chasing you around the map, and you go in circles, she wont come after you - where the client shows your character, but rather chase your "ghost". You could even run past her and she wont notice. However if she does hit your "ghost", server sends data to the client of the attack, and you will "rubberband" back to where the attack took place. This is why its so hard to run away from critters in RT, you just keep moonwalking back :S
I am playing with <100msec lag with 450 players, so I assume that the problem is fixed and we are happy players again ?
If you want to make enemies, try to change something.
Happy players? What are these?