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The fuck with lockpick

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_Youkai_:

--- Quote from: Lexx on April 10, 2010, 11:27:50 pm ---See it like this: You bought a very very very expensive car. Now you drive to NCR, because you need to buy / sell something. You enter the map and 20 people in blue are running up to you and 30 seconds later, the first one is running away with your car and you couldn't do anything against this.

Doesn't really sound like fun to me.

--- End quote ---
Agreed

Lexx:

--- Quote from: vedaras on April 10, 2010, 11:32:36 pm ---Whats the difference between these situations?
--- End quote ---

If someone enters NCR and shoots you, he will be gunned down by either other players or the guards. If someone enters NCR and runs away with your car, nothing will happen and your car is gone.

Izual:
If I may, you can be a lockpicker and some sort of killer, too. It's not like you'd be useless in fights.

vedaras:
well i think then most people would prefer disabling lockpicking in guarded towns at all but make it work normally in other situations rather then disabling it at all. And lockpicks even destroys themselves when you use it, so you are not even standing in same place by trying to lockpick but you are moving to -.

Roachor:

--- Quote from: Tycell on April 10, 2010, 10:48:13 pm ---Repair needs ~ 250 to fix stuff at all.
Science needs to be super high to break down things to get any mats at all.
Now lockpicking too.

Edit: Apparently sneak too ?

--- End quote ---
250 repair? last build it was 180 + tool

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