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Author Topic: Guards in guarded Cities  (Read 12845 times)

bikkebakke

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Re: For Izual
« Reply #60 on: April 12, 2010, 12:35:42 am »

thats why al lthe hope in bombers ^^

haha, they should do a free distrobution of bombs in a raided city :P 70 suicidal bluesuits, each with 1 ticking bomb on them, charging on the attackers :D
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS
Re: For Izual
« Reply #61 on: April 12, 2010, 02:01:34 am »

Yes. The problem is, at the moment it's not several guards but two guards with 150 hp. One or two bombs, and snap, you own the town. When guards will be balanced (like, somehow, in NCR), we will let the fights happen without any intervention.
what do u mean balanced? 1000 hp guards u call balanced? + spawn even more behind backs?
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Re: Guards in guarded Cities
« Reply #62 on: April 12, 2010, 02:06:04 am »

Balanced =/= realistic.

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Lexx

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Re: Guards in guarded Cities
« Reply #63 on: April 12, 2010, 02:23:13 am »

Lack of guard ai (compared to the average trained player) has to be compensated somehow. If it's additional 1000 guards or more hitpoints for single guards doesn't matter that much.
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bikkebakke

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Re: Guards in guarded Cities
« Reply #64 on: April 12, 2010, 09:02:50 am »

Balanced =/= realistic.

total realism ingame != fun
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS

RJ

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Re: Guards in guarded Cities
« Reply #65 on: April 12, 2010, 09:08:56 am »

Lack of guard ai (compared to the average trained player) has to be compensated somehow. If it's additional 1000 guards or more hitpoints for single guards doesn't matter that much.

So... if guards will have that 1000 HP more I will be able to hide in building and pick them one by one or still there will be GM comming and yelling at me?

*sighs*
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"Sanity... is for the weak!"

Izual

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Re: Guards in guarded Cities
« Reply #66 on: April 12, 2010, 10:02:20 am »

Who said 1000hp and shitloads of guards ? Lexx and I are telling you that we precisely want something balanced.
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bikkebakke

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Re: Guards in guarded Cities
« Reply #67 on: April 12, 2010, 11:35:39 am »

So... if guards will have that 1000 HP more I will be able to hide in building and pick them one by one or still there will be GM comming and yelling at me?

*sighs*

I think what they meant was better AI so you cant pick them off one by one/making them blump together in a big blop so you can just do some rocket launcher shots at them.
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS
Re: Guards in guarded Cities
« Reply #68 on: April 12, 2010, 12:21:14 pm »

When VC citizens are strong enough to PKing in mine with full equip, they must be strong enough to defend their city before other raiders.
just make guards little stronger and make their citizens to know that the city is attacked.
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RestarT

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Re: Guards in guarded Cities
« Reply #69 on: April 12, 2010, 08:30:32 pm »

Why are guards in Vault City, in front of Customs, dead? Who killed them? What's going on with Vedaras town? I thought, its the safest town in wasteland!
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bikkebakke

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Re: Guards in guarded Cities
« Reply #70 on: April 12, 2010, 08:44:06 pm »

WAIT! I GOT A SOLUTION!!!


sorry, just had to troll this.
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Gussiplurr - activehttp://fo2238.fodev.net/status/STATUS
Wtf is up with the guarded mining site?
« Reply #71 on: April 14, 2010, 08:07:41 pm »

All the guards are dead and no one can mine there, kinda stupid stopping low lvl players who are already limited in what they can do to stop mining / crafting.

Could you not decrease the guard respawn time or something.
« Last Edit: April 14, 2010, 08:34:25 pm by geraioptuaer »
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Re: Wtf is up with the guarded mining site?
« Reply #72 on: April 14, 2010, 08:39:42 pm »

Don't you guess ?

Stupid russians Pk came, had fun at shooting everything in the place for a short moment and then leave.
Great work. Amazing.

When do the admins will decide to simply kick out these immature gameplay breakers from the server ?
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skejwen

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Re: Wtf is up with the guarded mining site?
« Reply #73 on: April 14, 2010, 08:44:00 pm »

Don't you guess ?

Stupid russians Pk came, had fun at shooting everything in the place for a short moment and then leave.
Great work. Amazing.

When do the admins will decide to simply kick out these immature gameplay breakers from the server ?

From where you know that it was Russians... I've hear that it was Eskimos...

Nevah... unless you will describe strict rules that decide who is immature and should be kicked out...
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Re: Wtf is up with the guarded mining site?
« Reply #74 on: April 14, 2010, 08:46:52 pm »

that wuz fun)


i was killed myself, but i can say that it was a great operation by AMP.      nicely planned and carryed out firmly.


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life goes on...
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